The Origin of Fire

In the year of Our Lord, 2010, the conflict between the nations of the world finally reached the final point of crisis. A war which had begun with the conventional machines of war quickly escalated, at the hands of a few madmen, into Armageddon. Fire and death rained from the sky, and those who did not die in the initial conflagrations succumbed later, to disease, to radiation, to starvation. But there were some who prevailed...
The Origin of Fire is a roleplaying game campaign set in the dark days of a post-apocalyptic Earth. The campaign traces the rebirth of civilization, through the eyes of the descendants of a handful of survivors. The structures of the Aria Roleplaying game, particularly the concept of the Monomyth and the emphasis upon Interactive Histories, as well as the world and culture generation of Aria Worlds, will form the core of the campaign, but Harnmaster 2nd Edition rules will be used as the actual mechanics for character creation, skill use, combat, and so forth.
o Campaign Introduction
o Campaign History
o The First Generation
o Family Creation
o Character Creation
o The Players
o Related Links

We, the Chosen, had foreseen these dark days over a decade before, and had been preparing. We devoted a part of our lives to creating the place you know as home, the research station we named Haven. We were the most brilliant, the most gifted, the most visionary of our generation. When the war began, we were ready. When it became apparent that the madness would not stop, we retreated to this place, deep beneath the polar icecap of the frozen Arctic.

We are, together with you, our children, the only remains of what was once a great civilization. We leave it to you to preserve what you can, against the new Dark Ages which are to come.

The three decades we have prevailed are a tribute to the resilience of mankind. But now, the Plague threatens to render even us extinct. We do not doubt that we will find a cure. But for now, we will place you, our last hope, into the oblivion of cold sleep, to preserve you from this most deadly of viruses. We do not anticipate that you will be within this state of suspended animation for long, and we cannot guess at what the long-term side-effects might be. Our best wishes, and our prayers, go with you. You are our last hope.

Andrew Willard, chief scientist of Haven Station
Speech to the Second Generation, prior to Cold Sleep Program Activation
June 17th, 2043


This is now just a thought experiment. Once upon a time, participants were sought for a bi-weekly or monthly face-to-face campaign, with supplementary character interaction on-line. Spectators were also welcome; if you were so inclined, you were welcome to submit an idea for one or more of the original colonists, or roleplay one of the cultures via email.
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Created 08.18.96 | Revised 03.05.99