Campaign Background

The primary focus of the game is Camelot, during the period from 554 (the beginning of the Grail Quest) to 565 (the death of Arthur), covering the period of the Apogee to the Fall.

The campaign arc follows the stories of a group of young people from their coming-of-age in 554, onwards. They were raised in a largely peaceful, civilized Britain, and yet they are no strangers to war. They were raised to the ideals of chivalry, but are all too aware that Arthur's ideals are merely ideals, and though they are gaining widespread acceptance throughout his empire, the hearts of men contain, as always, darkness.

Indeed, since the Dolorous Stroke, God's grace has been withdrawn from the land, and it is said that dark things, ancient powers thought to have fled from Christian Britain, have started to emerge; it is to regain God's favor that the best of the knights have undertaken the Quest for the Grail.

As the campaign begins, most of the older knights have departed on the search for the Grail. Many lands lie largely unattended, in the care of a knight's wife or his steward, their lords lulled by the relative peace that has settled over Britain. Life in Camelot goes on in all of its gaiety and splendor, despite the absence of many of the Knights of the Round Table. Arthur is shockingly hale and strong for a man of his years, but still, there is a little more gray in his beard every day; the matters of the realm weigh heavily on his mind, though he is still a man much concerned with the welfare of his individual subjects. His wife, Guenever, has aged gracefully, and remains one of the remarkable beauties of the land; she presides over the Courts of Love and remains a dominant force in the court life at Camelot, and thus, the fashions of the empire.

To be continued...


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Lydia Leong / lwl@digex.net / December 8th, 1996