
Yet, as ever, perfection has not been attained. Two years ago, the Yellow Plague swept across Europe, killing thousands. There are rifts and rivalries between the knights of the Round Table. Arthur is growing old, and Queen Guenever is still incaapable of bearing him an heir. The old magician Merlin is gone, and a mischevious boy-wizard called Talilesin has taken his place. Prosperity is beginning to make men soft, and wealth breeds the desire for more wealth. Arthur's empire is at its height, but the seeds of discontent, the darkness that will lead to the Fall, is already beginning to creep upon Britannia.
But there is one great glory left... The Quest for the Grail.
The campaign will primarily proceed at the rate of one main adventure per year of game time. It is expected that during the decade or so of the story arc, many characters will settle down, raise families, and rise to positions of importance within the court at Camelot.
This is a character-interaction game, with the traditional Pendragon emphasis upon characters of deep convictions and violent passions, and those characters in the context of their families and histories.
Background
Character Generation
House Rules
Player Characters
Session Summaries
Harnmaster Combat Conversion