From: Mcg339@aol.com Message-ID: <49311950.24e3cd21@aol.com> Date: Thu, 12 Aug 1999 03:09:21 EDT Subject: Basics of colonization era naval combat The most important principle in one-on-one sailing ship battles is to gain the wind gauge! Gaining the wind gauge means that your vessel is on the windward side of your opponent. This means that your opponent is limited in how close he can get to YOU. It also means that if you are chasing him in a 'Run', you will eventually catch him if you start at a close range (since you are blocking part of his wind). When gaining the wind gauge, you must be careful to keep it for as long as possible, even if it means trading broadsides against an opponent (although trading broadsides against bigger guns is foolish). Being upwind also allows you to react more quickly to changes in wind direction (since it is leaving you or arriving at you first). There are three basic passes in naval combat (i don't know the era names for these, so bear with me): The Broadsides volley (both ships more-or-less parallel and travelling in same direction). The Pass (parallel facing, but opposite directions) The Rake (travelling perpendicular to the target across stern or bow) The Broadsides volley is usually an exchange of fire by two vessels at relatively close ranges. It is very indicative of the type of battles in years to come (esp with the stagnancy of naval combat tactics that stretches from this era until Nelson comes into his own, nearly 130 years later). The broadsides volley involves a gamble that your gunners are better than their counterparts, and that your guns, powder, and shot are bigger and more plentiful. Not really a good gamble. The Pass is usually difficult to pull off effectively, largely due to the difference in relative velocities of the vessels. The pass is basically a broadsides that might be a surprise. It is an effective tactic if the attacker is on a smaller, faster vessel with bigger guns (a rare situation) or is on a comparable vessel with decisively faster/more effective gun crews. This is because the vessel performing the pass will have to make some important decisions promply after making the Pass: Do I stay or do I go? If you stay, you have to reload quickly or else find yourself in a broadsides situation. The Rake is the most effective way to tear an enemy ship apart. Stern Rakes (crossing behind the target) are effective at destroying rudder, command crew, sails, yards, and masts, plus killing more crewmen. Bow Rakes (crossing before the target) are effective at destroying hull integrity, slowing the ship (with bow hits), destroying the capstan/anchor, sails, rigging, masts, and yards. The power of the rake comes from two factors: 1) it will probably go largely unanswered, since few ships carry a full broadside astern, and 2) you are striking the target along his denser side. explanation of 2): If you observe a vessel amidships (from a broadside), the masts are several degrees apart in respect to the viewer's angle. IF you observe a vessel from astern, the masts are nearly lined up, or at most, only a degree or two apart. A near miss of a mast is MUCH more likely to hit another than just splash into the sea. Shot that lands on the deck has much farther to travel before entering the sea, making it more likely to collide with a crewman or ship component. More to come... Todd