|
|
Officer Policies
These policies apply to all OiTs and officers within the crew.
1. Write a voyage log for every voyage you command.
2. Do not abandon your command mid-voyage.
3. Return the ship to home port.
4. Re-supply the ship and leave it in good condition.
5. Bank crew cut remainders, or give them to a senior officer.
6. Be generous when you divvy.
7. Commodities trading should benefit our flag.
8. OiTs should command whenever they can.
9. Be courteous when you're not the commander.
10. Keep arguments private.
11. Treat ships and maps are crew resources.
12. Don't steal from the crew.
|
These policies are explained in greater detail below. If you have questions
about any of these policies, please feel free to ask an instructor.
- 1. Write a voyage log for every voyage you command.
-
Whenever you sail as the commanding officer, you must write a log in
the voyage log tool. If you are an OiT and the voyage is supervised
but you are in command, it is your responsibility, not the
instructor's, to write the log. (If you do not have access to the
tool, or do not understand how to use it, ask an instructor.)
- 2. Do not abandon your command mid-voyage.
-
If you know that you can't spend enough time online to complete a
voyage (you'll usually want to allocate an hour for a round trip),
don't take a ship out as its commander unless someone else agrees to
take over for you when you leave.
- 3. Return the ship to home port.
-
All ships have a home port. At the end of every voyage, return the
ship to its home port, unless specifically instructed to do
otherwise. That way, people know where to find it. Do not, under any
circumstances, strand a ship at an uncolonized island; if you are
forced to do so due to a server restart or the like, ask an
OceanMaster to whisk you back to the ship afterwards so you can sail
it home.
- 4. Re-supply the ship and leave it in good condition.
-
Leave ships in good condition, with little or no damage or bilge.
You should try to have one 10-unit order of rum and one 10-unit order of
cannonballs available at all times, so you can re-supply the ship upon
returning to home port. Use the crew cut to place new orders; try to
keep rum and shot on a sloop to between 10 and 25 units, or between
15 and 30 units on a cutter.
- 5. Bank crew cut remainders, or give them to a senior officer.
-
After re-supply, take the remainder of the crew cut and give it to a
senior officer, or bank it until you can catch a senior officer online.
The crew cut is crew money; it's not for your personal use. Do not
leave money in the hold of a ship.
- 6. Be generous when you divvy.
-
The default shares are based on the number of battles fought by each mate.
You should adjust these to reflect the amount of time that a mate has been
sailing, too; someone that stuck with you for the 30 minutes that you
couldn't find a target should still be well-compensated for his time.
You should also split the profits of foraging and trading with the crew
that helped you get it. You can do this by selling the commodities at the
hold, taking out the money received, putting it in the booty chest, and
then divvying.
- 7. Commodities trading should benefit our flag.
-
The Rudder Revolution owns Unbeweavable on Epsilon. That should be your
first choice for commodity sales. We are stockpiling the various
commodities that we will need to colonize our own island. Once we
have an island, that will be the place where you should sell your
commodities.
- 8. OiTs should command whenever they can.
-
OiTs need practice being in command. If you're a Midshipman, and an
instructor is in command of a boat, ask them in /tell whether you
could take over command at some point in time. If you're a Midshipman,
ask if someone would be willing to supervise a run for you. If you're
a Navigator, take out boats as often as you can. Remember that if
there are ten people online, it'd be much better to have two sloop
crews of five than one cutter crew of ten -- hire jobbers to fill up
your numbers if you want more people.
- 9. Be courteous when you're not the commander.
-
When you come aboard a ship that someone else is commanding, you're just
another mate. Don't try to take over. Do volunteer to assist in whatever
way you can, though. If you're an OiT, feel free to ask if you can
navigate or target, though.
- 10. Keep arguments private.
-
If you have a serious disagreement with another officer, please settle it in
privately, not publicly -- i.e., use a chat circle or /tell, not a channel.
This will help keep the peace between crewmates. If you need assistance in
settling disputes, please ask a senior officer.
- 11. Treat ships and maps as crew resources.
-
If you personally purchase and hold the deed to a ship, it will be
treated just like ships owned by the crew; anyone can sail it, and it
will be supplied with rum and shot when necessary. It may be stocked
with maps, but if you leave the crew, you won't be allowed to take
those maps with you. If you buy your own maps and want to keep them,
please leave them in your inventory. When you pillage a map, it is
left on the navigation table. The senior officers will periodically
try to optimize the map distribution between all ships. If there's a
particular ship you'd like a map to be at, please ask a senior officer
to move it.
- 12. Don't steal from the crew.
-
This covers a wide range of behaviors and should be self-evident, but
just in case it isn't, here it is: Steal from us, and not only will we
kick you out of the crew and flag, but we will make a strong case to
the Ringers to have you banned from the game, as well.
The behaviors that will be considered theft include selling off rum
and shot from the ships and pocketing the money, failing to report and
turn over crew cuts, and increasing your own divvy shares up to
unreasonable levels.
|