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Important Basics
The PPA has established some common ways of doing things, as well as
crew etiquette that hopefully will help all of us have a more enjoyable
time at sea. Please read and follow these at all times. You'll find that
many other crews on the sea also follow similar rules, so this will also
serve as a good baseline for well-mannered behavior across the seas.
1. Be polite.
2. Do not swear on our ships or crew channel.
3. Feel free to ask questions.
4. Ask permission before boarding a ship.
5. Don't idle or disconnect on a ship without warning.
6. Expect to take a sailing or carpentry station.
7. Watch your chat box.
8. In battle, target 2 or 3 versus 1.
9. Do not swordfight/drink while on a ship, unless the commander says it's
okay.
10. Job with our allied crews when you need to.
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These rules are explained in greater detail below. If you have questions
about any of these rules, please feel free to ask an instructor.
- 1. Be polite.
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We try to be civil in the PPA. We win and lose with grace. We do not blame
people for booching something. We speak our minds, but we do so respectfully.
- 2. Do not swear on our ships or crew channel.
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We have children in this crew, and some people do not like swearing or
obscene talk. (We recognize that children often say shocking things
themselves, but we don't want a kid to get punished if a parent sees
their screen and one of us says something objectionable.)
- 3. Feel free to ask questions.
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We're a training crew. Ask about things that you're curious about.
Ask for help with the things you don't do well. Someone will be glad
to help you. Also, there's lots of good information on the YPP forums,
and on the Rudder Revolution forums. If you've got concerns about the
crew or problems, post on this forum or talk to a senior officer.
- 4. Ask permission before boarding a ship.
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Before getting on a ship that's got people on it, ask if you can
board. If you just hop on, you can change the color of the brigand
they're targeting from green to blue (which might mean they run into
the Black Ship). Or you could be taking the place of someone who just
hopped off for a moment and now can't get back on. Or someone could
have called dibs on the next empty spot. Or you could be interrupting
a private conversation. So ask first; permission is usually granted.
It's nice to say "Ahoy" when you board a ship.
- 5. Don't idle or disconnect on a ship without warning.
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If you're on a ship, and you need to log off, or walk away from your
keyboard for a bit, say something before you do so. If you've only
got five minutes, say so. Don't leave your crewmates in a lurch by
disappearing mid-battle without a word.
- 6. Expect to take a sailing or carpentry station.
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Sailing and carpentry are the most critical stations. Most of the
time, you'll probably be sailing, since sails are needed to make the
ship go, but you will often be offered a choice of carpentry as
well. A sloop always needs at least one carpenter; a cutter usually
needs at least two. If you are the only person on carpentry, do not
abandon the station unless you're ordered to, or you're trading with
someone else.
Don't bilge or gun unless you're told to. Bilging only needs to be done
periodically, and once the bilge is clear, you can move on to another
duty station. Gunnery is restricted to pirates and above, and is only
necessary when the commander wants cannonballs loaded.
The other ship stations are navigation (normally done by an officer,
but if you ask nicely, you might get to), targeting (crow's nest,
always done by an officer), and radar (done off the chart at the helm,
can be done by anyone).
The commanding officer will usually state what stations he wants
people to fill; if he doesn't, ask what you should be doing.
- 7. Watch your chat box.
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When you're in a duty puzzle or sea battle swordfight, don't forget to
watch your chat box. The commanding officer may be giving orders, and
if you're ignoring the chat, you'll miss them.
- 8. In battle, target 2 or 3 versus 1.
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In a group swordfight, there are red dots next to each pirate's head
and miniature puzzle representation, indicating the number of
opponents targeting him in a swordfight battle. There will be a white
box around the mini-puzzle of the pirate that you're targeting.
Click on an opponent's head to target him.
Ganging up on a single opponent helps to finish him off faster.
Soloing in battle tends to just give your opponent ammo to throw
back at you. But targeting with four or more causes an NPP to slow
down (stall), and is thus less effective. So 2 or 3 is most effective.
Your commanding offer will call what targeting pattern he wants;
you'll want to be part of a group of 2 or 3 dots, normally.
- 9. Do not swordfight/drink while on a ship, unless the commander says
it's okay.
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Do not challenge other people on board to a swordfight or drinking
puzzle, unless you ask the commanding officer's permission first, and
he grants it. You're almost always going to be needed on a duty
station.
- 10. Job with our allied crews when you need to.
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If there are no PPA ships out, check to see if any other Rudder
Revolution crews are hiring jobbers; you'll be welcomed by them.
Type
/fwho Rudd to see all the affiliated crews and
people online. Even if none of them are posting a job, you can
send a /tell to an officer asking if they've got a boat out and
if so, if they'll job you.
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