From takkyon@kelvin.dartmouth.edu Sat Feb 18 01:52:33 1995 lwl@graphics.cis.upenn.edu (Lydia Leong) writes: >Adventure content: Please rank the following in order of their personal >importance to you. Provide reasons and details, if you wish. (most-least) > - Interaction with other PCs > - Intrigue > - Interaction with NPCs > - Character development in terms of personality and history > - Discovery (exploration, experimentation, and related activities) > - Character development in terms of personal power increase > - Puzzles > - Participation in historical events Really, this listing can very a lot; a lot depends on the context and the content of the situations. This is about the closest I can reasonably come to a generic set. About the only things I really actively dislike are the last two (and even puzzles can be okay, depending). >Difficulty level: Please pick the frustration and difficulty level which you >find most enjoyable. Reasons, once again, are welcome. > - Easy: PCs can overcome most challenges by thinking a bit. I suppose this may seem like a copout, but, well, I roleplay to have fun, generally, and I have a fairly low frustration tolerance. Frustration is what RL is for. :) >Campaign themes: Is there any subject which you do _not_ wish treated in this >PBEM? (Some people are sensitive to certain portrayals of the Church, for >example.) None spring to mind. >Game mechanics: Please pick the level of game mechanics, and randomness >factor, which you prefer. > - Average: Mechanics are used strictly; dice are used by the StoryGuide. >Historical detail: Please pick the level of historical detail and accuracy >which you would prefer. (Note that if the Troupe elects a high level of >historical detail, and I go out and research the stuff and put it on the >WEBpage, I _will_ expect you to read it and use it in play.) > - Minimal: History and details are there if needed, but can be thrown out. I don't mind having more detail *there*. I don't mind having more detail inserted into the game in nifty places. I just don't want it to *have* to be there, or to have it be vital to play. >Thanks. A note on your personal preferred style of roleplaying, particularly >PBEM roleplaying, would be appreciated, as well. I'm not sure how to quantify this, really (and never having done any PBEMing previously,it's hard to say as far as that goes). I like having goals for my characters to reach for, but I like to enjoy the trip, as well. :) -- Walker -- email: takkyon@{turing,kelvin,coos}.dartmouth.edu "I store all my data in heaps. Drives my advisor mad." -- Eve Shaffer