From cks@hawkwind.utcs.toronto.edu Sun Feb 19 18:24:23 1995 | Adventure content: Please rank the following in order of their personal | importance to you. Provide reasons and details, if you wish. - Character development in terms of personality and history - Interaction with other PCs - Interaction with NPCs - Intrigue - Discovery (exploration, experimentation, and related activities) - Puzzles - Character development in terms of personal power increase - Participation in historical events I'm interested in exploring my character(s) and seeing them grow and change. I don't really care about power levels once the character is able to do the things that seem important to it. I'm not terribly interested in participating in historical events because I fear that they'll wind up with a very 'scripted' feeling. Puzzles are challenges to the players instead of the characters; if I want to challenge myself in that way I have a lot of other choices. | Difficulty level: Please pick the frustration and difficulty level which you | find most enjoyable. Reasons, once again, are welcome. - Very Easy: PCs can overcome most challenges if they aren't stupid. - Easy: PCs can overcome most challenges by thinking a bit. I prefer a generally hopeful theme to the campaign; I am not enthused by the idea of either a hopeless rearguard action against fate or by getting betrayed and stabbed in the back on a regular basis. While some may find that they have fun playing ultimately doomed characters, I don't. When things come to us (as opposed to us going out and finding them, for which the sky is the limit, more or less) I think that they should be things that can dealt with. If a character or a situation is to go down, it should be because it is in the character to do so or because we have been glaringly stupid. | Campaign themes: Is there any subject which you do _not_ wish | treated in this PBEM? (Some people are sensitive to certain | portrayals of the Church, for example.) See above; I'd like us to not be ultimately doomed more or less regardless of what we do. I'm otherwise generally uncaring. | Game mechanics: Please pick the level of game mechanics, and randomness | factor, which you prefer. - Very Minimal: Mechanics are used as a guideline only. Play is diceless. I trust Lydia and I'd rather have a good exciting story that feels right over a bunch of dice rolls and mechanics. | Historical detail: Please pick the level of historical detail and accuracy | which you would prefer. (Note that if the Troupe elects a high level of | historical detail, and I go out and research the stuff and put it on the | WEBpage, I _will_ expect you to read it and use it in play.) - Accurate: History and details are reasonably researched and used. History is interesting and useful to set the scene, provide the backdrops, and create a feel of the place and the era, but it should not take over from the characters and the stories they create. | Thanks. A note on your personal preferred style of roleplaying, | particularly PBEM roleplaying, would be appreciated, as well. I prefer to avoid combats and bookkeeping. I find that I develop my characters best through interaction and play so I'm in favor of having as much of it as possible. - cks