From diony@netcom.com Tue Feb 21 02:36:20 1995 Posted-Date: Mon, 20 Feb 1995 23:36:11 -0800 (PST) Received-Date: Tue, 21 Feb 95 02:36:20 -0500 Received: by netcom7.netcom.com (8.6.9/Netcom) id XAA11538; Mon, 20 Feb 1995 23:36:11 -0800 From: diony@netcom.com (Ayse) Message-Id: <199502210736.XAA11538@netcom7.netcom.com> Subject: VESPERS: Roleplaying Style. To: vespers@graphics.cis.upenn.edu Date: Mon, 20 Feb 1995 23:36:11 -0800 (PST) X-Mailer: ELM [version 2.4 PL23] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Content-Length: 2345 Status: OR > Adventure content: Please rank the following in order of their personal > importance to you. Provide reasons and details, if you wish. - Interaction with other PCs - Character development in terms of personality and history - Intrigue - Discovery (exploration, experimentation, and related activities) - Interaction with NPCs After this point it gets hazy, more or less. I'm much more interested in watching my character Grow and Change than solving neat puzzles, overall. > Difficulty level: Please pick the frustration and difficulty level which you > find most enjoyable. Reasons, once again, are welcome. - Very Easy: PCs can overcome most challenges if they aren't stupid. - Easy: PCs can overcome most challenges by thinking a bit. - Moderate: PCs must be pretty sharp in order to meet challenges. This is a range: I tend to like most things at the Easy level, but the occasional real challenge is appreciated. > Campaign themes: Is there any subject which you do _not_ wish treated in this > PBEM? (Some people are sensitive to certain portrayals of the Church, for > example.) I might be one of those people, but from a historical perspective I can't argue anything. In simpler words: nothing's going to bother me. > Game mechanics: Please pick the level of game mechanics, and randomness > factor, which you prefer. Very Minimal to Minimal. > Historical detail: Please pick the level of historical detail and accuracy > which you would prefer. (Note that if the Troupe elects a high level of > historical detail, and I go out and research the stuff and put it on the > WEBpage, I _will_ expect you to read it and use it in play.) - Minimal: History and details are there if needed, but can be thrown out. This is mostly laziness on my part. Having details is *neat*, but I despise having to do heavy amounts of research to RP. I'll always be looking over my shoulder to see if I'm screwing up; this is work, not fun. > Thanks. A note on your personal preferred style of roleplaying, particularly > PBEM roleplaying, would be appreciated, as well. Somewhat sporadic: I will occasionally flake for a few days. Cera -- Cera Kruger -+- kruger@math.okstate.edu -+- diony@netcom.com -+- SFLAaE/BS A polar bear is a rectangular bear after a coordinate transform.