Requiem

A Pendragon campaign of post-Arthurian England.

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The Setting

In the year 565, King Arthur Pendragon confronted his bastard son, Mordred the Usurper, upon the field of Camlann, some miles outside the fabled city of Camelot. It was the last battle of a bloody war, a battle which would result in the deaths of both men, together with hundreds of Britannia's best knights. It was the final blow to the civilization that Arthur had built, and the ideals of chivalry.

The campaign opens six months later, at the beginning of the spring of the year 566. Britain is descending back into the barbarian chaos which had prevailed before the coming of the last and greatest of the High Kings. God's grace has been withdrawn from this land, some whisper, and, indeed, the power of the Church seems to wane as the power of the old Pagan ways grows stronger. It is said that spirits walk abroad at night, and the knights of Faerie are ride openly again, but it is common bandits and vengeful Saxons that the common people fear. There is no longer the mercy of the High King's Justice, and where the law fails, the sword prevails.

There is an infant child, Bartholomew, in whom there is great interest. In 564, when Arthur was away besieging Lancelot in France, Guenever attempted to lock herself up in the Tower of London, but Mordred was able to breach the defenses, and, as a result of his rape of the Queen, a child was conceived. That child is presently being raised by the Lord Protector of Camelot, a man appointed by Mordred, a Roman named Carandus. Though it is rumored that much of Camelot lies in ruins, it seems that this Carandus nonetheless has managed to secure the lands around the city, and is firmly insisting upon the boy's claim to the throne. There are, however, other powerful kings about, including Constantine of Cornwall and Maelgwyn of Wales.

The characters are among the few who remain. They were not present at the final battle, though some of them have fought for the Pendragon in the past. Only now are they journeying from their homelands to discover what has become of Arthur's once-mighty empire. As children they saw friends and family die of the Yellow Plague, heard tales of the rise of Taliesin to archdruid of Britan. As squires and callow knights they heard the stories of the betrayal of Sir Tristram, witnessed the triumph and tragedy of the Grail Quest, watched the disintegration of the fellowship of the Round Table with the shame of the exposure of Sir Lancelot the Adulterer. They have witnessed the end of the Age of Chivalry, and are the heirs to the new Age of Chaos.

Here begins a Requiem for Britannia.


The Troupe

This game is played Troupe-style. This means that GMing duties are shared, to a certain extent, and that everyone has multiple characters. Because the gaming group is large, and it does not make sense, within this paradigm, to have large groups of knights travelling together, in each session, some of the players will play knights, and everyone else will play squires or other travelling companions. Every player has a knight, and a squire or other non-knightly companion.

We are using the 4th edition rules from Chaosium's King Arthur Pendragon game, with some modifications in the character generation process. Malory, T.H. White, and Steinbeck serve as the primary resoures for the campaign background; we are also, for the most part, using the chronology given in the Pendragon supplement The Boy King.


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Lydia Leong / lwl@graphics.cis.upenn.edu / January 18th, 1996