This is a two-part, ongoing Ars Magica
Saga, with a somewhat unconventional setting. It is set over a hundred
years later than typical Ars Magica games, in a Mythic Europe where
the Order of Hermes was effectively destroyed at the Massacre of
Gdansk in 1308, by the Teutonic knights. The player characters'
covenant is known as the Concilium, and it is home to a handful of the
Hermetic magi that remain in the world. The Concilium is located on an
island near Ragusa, on the Dalmatian coast (in the modern world, the
city of Dubrovnik in Croatia); this places it within what was formerly
the Transylvanian Tribunal. The Rock itself is modeled after the
Benedictine monastery at Mont St. Michel.
Gateway last updated 9/3/96.
The Saga
Part I
-
Mike Simpson was the
sole StoryGuide for the first part of the Saga, which ran for two
dozen sessions, from December 1994 until July 1995 (in game time,
Autumn 1325 through Autumn 1327). In addition to the full archive,
there is a condensed summary of
the complicated, epic plots of this part of the Saga, which revolve
around the discovery of the Deadfire Weapons (wheel-locks, an
invention 200 years anachronistic) and the quest to recover and
protect them. (Warning: These pages are quite image-heavy.)
Part II
-
This part of the Saga picked up where the earlier storyline left off.
It is being run Troupe-style, with
Lydia Leong and
Bill Brickman as the
Alpha StoryGuides.
Sacrum
-
Mike Simpson ran the concluding seven sessions of the forty-one total
sessions of the Saga. The magi of the Concilium finally confront the
destroyers of the Order, and discover more Secrets Man Were Not Meant
To Know.
An Art Gallery
Here's a small collection of pictures related to the Saga.
A view of modern-day Dubrovnik (84K)
- The city's actually quite well-preserved; it's not much different,
architecturally, from the original small medieval walled city.
The walls of Dubrovnik (8K)
- A close-up of one of the city walls. They were eventually built up
to a height of seventy-five feet, though in the Deadfire Saga's time,
they were somewhat lower.
Long-distance view of Mont St. Michel (121K)
- The island is forested, with the village below. The covenant house
sits at a considerable elevation above the waterline. A causeway, which
floods with the tide, bridges the mainland and the Rock itself. It looks,
more or less, like Mont St. Michel does.
Close-up of the buildings of Mont St. Michel (16K)
- This is a closer view of the buildings themselves.
Bend in the Danube River near Visegrad (39K)
- A photograph of the Danube, and surrounding terrain, near Visegrad
(where King Charles Robert Anjou of Hungary had his main seat of power).
Rennes-le-Chateau (8K)
- The magi of the Concilium believe that Rennes-le-Chateau, in the
Languedoc, is the stronghold of the secret order which originally held
the Deadfire Weapons and the Sacrum.
One of the hardest things, perhaps, is to play a human being:
alternately confused and consumed, torn by decision, stubborn
in necessity, fallible, joyous, enraged... mad and sane. Humans
ride the paradox every moment of every day because we
must, because it is demanded of us. The characters
we create don't have to... they do it because we insist
and because we work at it.
(from a Deadfire player's email to the rest of the Troupe)
The Deadfire Saga is a
participant in
Project: Redcap.
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Lydia Leong / lwl@graphics.cis.upenn.edu / November 28th, 1995