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I own far too many RPG products, at the moment. This is a list of
everything on my shelves (minus lots of old AD&D stuff which I can't
seem to find), with links to the appropriate home pages. It also
contains a general RPG-related index.
Note that this is a listing of my stuff, and therefore contains my
inherent biases. Also, because it's a listing of what I own, it's not
a comprehensive listing of supplements for any of the systems listed
here. On the other hand, there's quite a bit of linkage here.
Publishers' Home Pages
Atlas Games
Chaosium
Iron Crown Enterprises (ICE)
Last Unicorn Games
Pinnacle Entertainment Group
Steve Jackson Games
TSR
White Wolf Games Studio
Wizards of the Coast
My Roleplaying Shelf
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Advanced Dungeons and Dragons, 1st Edition (TSR)
I cut my teeth on this at the age of nine. I was only dimly aware that
other RPGs existed until my first GenCon, in 1988, five years later.
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Player's Handbook
Dungeon Master's Guide
Monster Manual I
Dragonlance Adventures
Module: A1 Slave Pits of the Undercity
Module: A2 Secret of the Slavers Stockade
Module: A3 Assault on the Aerie of the Slave Lords
Module: A4 In the Dungeons of the Slave Lords
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Advanced Dungeons and Dragons, 2nd Edition (TSR)
I am one of those players who prefer the second edition of AD&D to the
first, though I regret that the 2nd edition DMG is missing a lot of the
nifty flavor material from the original, like the gems chart. The binding
of the books is lousy, though; my 1st edition books, which have seen far
heavier use, are still in much better condition than my 2nd edition books.
I've noted the "revised 2nd edition" black books as "(black)".
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Player's Handbook
Player's Handbook (Revised)
Dungeon Master's Guide
Dungeon Master Screen & Master Index (Revised)
Player's Option: Combat & Tactics
Player's Option: Skills & Powers
Monstrous Manual
Monstrous Compendium: Volume I
Monstrous Compendium: Al-Qadim
Monstrous Compendium: Ravenloft
Complete Thief's Handbook
Campaign Sourcebook: Age of Heroes
Campaign Sourcebook: Charlemagne's Paladins
Campaign Sourcebook: Vikings
Den of Thieves
Cardmaster
Module: Return to the Keep on the Borderlands
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AD&D (2nd Edition) Campaign Worlds (TSR)
There's a lot of good world material out there for various TSR products.
I've picked up bits and pieces from a variety of campaign worlds.
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Al-Qadim Arabian Adventures
Al-Qadim Boxed Set
Al-Qadim module: Reunion
Greyhawk: Greyhawk Wars boxed set
Greyhawk: Return to the Tomb of Horrors boxed set
Mystara: Karameikos boxed set
Mystara: Night of the Vampire
Planescape: In the Cage (A Guide to Sigil)
Red Steel Boxed Set
Red Steel: Savage Baronies
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AD&D (2nd Edition) Campaign World: Birthright (TSR)
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Boxed Set
Havens of the Great Bay
Blood Enemies: Abominations of Cerilia
Legends of the Hero-Kings
Player's Secrets of Ariya
Player's Secrets of Binsada
Player's Secrets of Endier
Player's Secrets of Halskara
Player's Secrets of Khourane
Player's Secrets of Medoere
Player's Secrets of Roesone
Player's Secrets of Stjordvik
Player's Secrets of Talinie
Player's Secrets of Tuarhievel
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AD&D (2nd Edition) Campaign World: Dark Sun (TSR)
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Boxed Set
The Ivory Triangle
Module: Freedom
Module: Road to Urik
Module: Arcane Shadows
Module: Astician Gambit
Module: Merchant House of Amkesh
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AD&D (2nd Edition) Campaign World: Ravenloft (TSR)
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Boxed Set (1st Edition)
Domains of Dread (2nd Edition)
Ravenloft Monstrous Compendium: Appendices I & II
Ravenloft Monstrous Compendium: Appendix III
Masque of the Red Death: Boxed Set
Masque of the Red Death: A Guide to Transylvania
Module: House of Strahd
Module: Feast of Goblyns
Module: Ship of Horrors
Module: From the Shadows
Module: Roots of Evil
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Age of Empire (Epitaph Studios)
The title of the rulebook says, "Mad Victorian Fantasy". It's Victorian
genre fiction, sort of like Castle Falkenstein without the steampunk
elements.
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Amazing Engine (TSR)
TSR's attempt to create a generic gaming system.
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Universe Book: For Faerie, Queen, and Country
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Amber Diceless Roleplaying Game (Phage Press)
I like diceless games, particularly those played LARP-style. I am less
fond of the tendency of Amber DRPG sessions to break down into one-on-one
sessions between individual players and the gamemaster. I've never played
an Amber game that didn't have its system tweaked in one or more major ways,
but it's still a terrific system for this particular theme.
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Amber
Shadow Knight
Amberzine #6 (contains Zelazny's short story, "The Salesman's Tale")
Visual Guide to Castle Amber
Complete Amber Sourcebook
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Aria (Last Unicorn Games)
A fantastic idea hidden under a couple of hundred pages of jargon. This is
more of a world-designer's tool than a roleplaying game in the traditional
sense, though it can be used as such.
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Aria: Canticle of the Monomyth
Aria Worlds
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Armageddon (Myrmidon Press)
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Ars Magica (Lion Rampant / White Wolf / Wizards of the Coast / Atlas Games)
One of my favorite systems; it has in my opinion, the best magic
system of any RPG, plus the innovation of "Troupe-style" play. An
almost-historical medieval Europe where all the superstitions are
reality serves as the backdrop to the intrigues of mighty wizards.
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Ars Magica (1st Edition)
Ars Magica (2nd Edition)
Ars Magica (3rd Edition, White Wolf and WotC printings)
Ars Magica (4th Edition, 1st printing)
Ars Magica (4th Edition, hardcover)
Black Death
Broken Covenant of Calebais (1st Edition)
Deadly Legacy
The Dragon and the Bear
Faeries (2nd Edition)
The Fallen Angel
Festival of the Damned
Hedge Magic
Houses of Hermes
Kabbalah
Maleficium
Medieval Bestiary
Medieval Handbook
Medieval Tapestry
Midsummer Night's Dream
Mistridge
Mythic Europe
Mythic Places
More Mythic Places
The Mystic Seas
Order of Hermes
Pact of Pasquinine
Parma Fabula (for 4th Edition)
Pax Dei
Promises, Promises
Stormrider (2nd Edition)
Stormrider Returns
Tribunals of Hermes: Iberia
Tribunals of Hermes: Rome
Ultima Thule
Winter's Tale
Wizard's Grimoire
Wizard's Grimoire (2nd Edition)
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The Babylon Project (Chameleon Eclectic)
Based on the Babylon 5 TV show. An interesting read for a fan,
if not a particularly unique RPG.
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The Babylon Project
Earthforce Sourcebook
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Bushido (FGU)
One of the few games featuring medieval Japan. Now out of print, very
difficult to learn, and rather obscure, but a classic nonetheless.
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Call of Cthulhu (Chaosium)
Nothing quite brings terror to the heart of players like the Elder Gods.
This is one of the best systems and settings out on the market.
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Call of Cthulhu (5th Edition)
Call of Cthulhu (Edition 5.5)
GM's Screen (5th Edition)
Delta Green (from Pagan Press)
Cthulhu Live
Cthulhu Live, 2nd Edition
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Castle Falkenstein (R. Talsorian Games)
"Steampunk" -- magic and technology in a psuedo-historical Victorian age.
It has gorgeous production values, an innovative system using cards rather
than dice, and a rich backdrop.
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Castle Falkenstein (hardcover)
Comme il Fait
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The D6 System (West End Games)
One of the most recent of the generic systems, somewhat familiar from
Star Wars and other RPGs from West End Games. It's clean, quick,
and easy to convert for other systems.
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Chivalry & Sorcery (Highlander Designs)
A classic from the late 70s, updated for the 90s. Complex medieval
fantasy roleplaying with a large detailed skill list and some
excellent lists of equipment and other such items.
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Chivalry & Sorcery (3rd Edition)
Gamemaster's Guide
Gamemaster's Shield
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Deadlands (Pinnacle Entertainment Group)
The "Weird West" -- undead and other abominations roam the Wild West in an
altered steampunk-horror history where the Civil War is still being fought
in 1876. Some interesting new mechanics, including poker-card-based magic.
Followed up by the "Wasted West", set after the Four Horsemen of the
Apocalypse devastate the world in the 20th century.
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Deadlands
Marshall Law (GM's screen)
The Quick & the Dead
Perdition's Daughter
Rascals, Varmints & Critters
Smith & Robard's
The Great Maze
Back East: The North
Deadlands: Hell on Earth
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Dragonlance: Fifth Age (TSR)
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Dragonlance: Fifth Age
Dragonlance Classics: 15th Anniversary Edition
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Elric! (Chaosium)
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Everway (Wizards of the Coast)
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Fading Suns (Holistic)
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Fading Suns
Player's Companion
Byzantium Secundus
Lords of the Known Worlds
Merchants of the Jumpweb
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Feng Shui (Daedalus Press)
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Feng Shui
Back for Seconds
Thorns of the Lotus
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Furry Pirates (Atlas Games)
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Tales from the Floating Vagabond (Avalon Hill)
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FUDGE (Grey Ghost Games)
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Ghostbusters (West End Games)
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GURPS (Steve Jackson Games)
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GURPS Basic (3rd Edition)
GURPS Arabian Nights
GURPS Discworld
GURPS Goblins
GURPS Illuminati University
GURPS Places of Mystery
GURPS Vampire: The Masquerade
GURPS Vampire Companion
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HarnMaster (Columbia Games)
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HarnMaster 2nd Edition, Core Rules
HarnMaster Magic
HarnMaster Religion
Pilot's Almanac
Lionheart
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HOL: Human-Occupied Landfill (White Wolf)
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Hercules & Xena (West End Games)
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Imagine (Imagine Games)
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Imagine Player's Guide
Master's Manual
The Barrow Macmaern
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In Nomine (Steve Jackson Games)
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It Came from the Late, Late, Late Show (Stellar Games)
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It Came from The Late, Late, Late Show
Exploitation Sequel: Demona's Revenge
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Kult (Metropolis)
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Legend of Five Rings (Alderac Entertainment Group)
Legend of the Five Rings
The Way of the Dragon
The Way of the Scorpion
Winter Court
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Marvel Superheroes RPG (TSR)
The original Marvel Superheroes Roleplaying Game from the 1980s.
Basic Set
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Marvel Superheroes Adventure Game (Wizards of the Coast)
The new Marvel Superheroes game, based on the SAGA system (diceless).
Boxed Set
Roster Book: X-Men
Roster Book: Fantastic Four
Guide to Marvel Earth
X-Men Adventure: Who Goes There?
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Men in Black (West End Games)
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Middle-Earth Roleplaying (I.C.E.)
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Nephilim (Chaosium)
Nephilim
Gamemaster's Companion
Gamemaster's Veil
Liber Ka
Major Arcana
Secret Societies
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Nightlife (Palladium)
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Over the Edge (Atlas Games)
Over the Edge (1st Edition)
Over the Edge (2nd Edition)
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Palladium RPG (Palladium)
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The Compendium of Weapons, Armour, and Castles
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Paranoia (Steve Jackson Games)
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Paranoia (5th Edition)
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Pendragon (Chaosium)
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Pendragon (1st Edition)
Pendragon (4th Edition)
The Arthurian Companion
The Boy King
The Boy King (reprint)
Blood and Lust
Beyond the Wall
Lordly Domains
Pagan Shore
Perilous Forest
Savage Mountains
The Spectre King
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The Primal Order (Wizards of the Coast)
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The Primal Order (1st and 2nd printings)
Chessboards
Knights
Pawns
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Prince Valiant (Chaosium)
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Role-Aids (Mayfair Games)
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Monsters of Myth and Legend
Monsters of Myth and Legend II
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Rolemaster (I.C.E.)
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Rolemaster Standard Rules
Arms Law
Spell Law
At Rapier's Point
Robin Hood
...And a 10-Foot Pole
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Run Out the Guns! (I.C.E.)
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7th Sea (Alderac Entertainment Group)
Players' Guide
Game Masters' Guide
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Shadowrun (FASA)
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Shadowrun (1st Edition)
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SLA Industries (Wizards of the Coast)
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SLA Industries
Gamemaster's Pack
Karma
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Star Trek (Last Unicorn Games)
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Star Trek: The Next Generation Roleplaying Game
The Price of Freedom - The United Federation of Planets
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Star Wars (West End Games)
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Star Wars (1st Edition)
Star Wars Planets Collection
Star Wars (2nd Edition)
Star Wars Sourcebook (2nd Edition)
GameMaster Handbook (2nd Edition)
Star Wars (Revised Edition)
Gamemaster's Screen (Revised Edition)
Live-Action Adventures
Live-Action Adventures: Gamemaster Toolkit
Trilogy Sourcebook: Special Edition
Imperial Sourcebook (2nd Edition)
Rebel Alliance Sourcebook (2nd Edition)
Han Solo and the Corporate Sector Sourcebook
Thrawn Trilogy Sourcebook
Shadows of the Empire Sourcebook
Dark Empire Sourcebook
Tales of the Jedi Companion
Cracken's Rebel Field Guide
Cracken's Threat Dossier
Fantastic Technology
Fantastic Technology: Personal Gear
Death Star Technical Companion
Platt's Smuggler's Guide
Rules of Engagement: The Rebel SpecForce Handbook
Best of Star Wars Adventure Journal Issues 1-4
Galaxy Guide 1: A New Hope
Galaxy Guide 2: Yavin and Bespin
Galaxy Guide 3: The Empire Strikes Back
Galaxy Guide 4: Alien Races
Galaxy Guide 5: Return of the Jedi
Galaxy Guide 6: Tramp Freighters
Galaxy Guide 9: Fragments from the Rim
Galaxy Guide 10: Bounty Hunters
Galaxy Guide 11: Criminal Organizations
Lords of the Expanse
Player's Guide to Tapani
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Street Fighter (White Wolf)
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Teenage Mutant Ninja Turtles (Palladium)
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Teenage Mutant Ninja Turtles and Other Strangeness (Revised Edition)
After the Bomb
Mutants in Avalon
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Teenagers From Outer Space (Animechanix Books)
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Toon (Steve Jackson Games)
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Tunnels & Trolls (Flying Buffalo)
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Adventure: The Isle of Darksmoke
Dungeon: Catacombs of the Bear Cult, Level 1
Solo 9: City of Terrors
Solo 22: Caravan to Tiern
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Twilight 2000 (Game Designers Workshop)
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Twilight 2000 (2nd Edition)
Infantry Weapons of the World
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Unknown Armies (Atlas Games)
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Whispering Vault (Pariah)
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World of Darkness (White Wolf)
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Changeling: The Dreaming
Changeling: The Dreaming (2nd Edition)
Mage: The Ascension (2nd Edition)
Mage: The Sorceror's Crusade
Mage: Crusade Lore
Vampire: The Masquerade (2nd Edition)
Ghouls: Fatal Addiction
Vampire: The Dark Ages
Werewolf: The Dark Ages
Dark Ages Companion
Three Pillars
Werewolf Wild West
Wraith: The Oblivion
Wraith: The Oblivion (2nd Edition)
Shadow Player's Guide
Charnel Houses of Europe: The Shoah
Kindred of the East
Hengeyokai
World of Darkness: Hong Kong
Miscellaneous RPG Links
surge's RPG Archive and WWW References
- A fairly comprehensive list of links, plus lots and lots of archived
RPG material. Includes the USENET RPG list and RPG companies list.
woodelf's RPG Site Index
- A fairly comprehensive general RPG index.
WebRPG
- This used to be Mike Duff's RPG resources. Another general RPG resource.
Kingdomality
- What is your medieval vocation personality? A nifty career test from
the folks at Career Management. Are you suited to be the Black Knight?
Mark Grundy's Roleplaying Page
- A series of essays on roleplaying, including an introduction to
roleplaying, writing storylines for games, and more.
Roleplay |
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Guestbook
Maintained by lwl@godlike.com
Created 07.30.96 |
Revised 07.28.99
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