Subject: Re: Origins '95 - How is it/was it? From: lwl@blue.seas.upenn.edu (Lydia Leong) Date: 1995/07/16 Message-Id: <3ua0n9$b2j@agate.berkeley.edu> References: <3u8v4e$85q@access1.digex.net> Organization: Evil Geniuses for a Better Tomorrow Keywords: Origins, game convention Newsgroups: rec.games.frp.misc In article <3u8v4e$85q@access1.digex.net>, James Duncan wrote: >Origins is being held this year in Philadelphia at the Pennsylvania >Convention Center. >Could someone attending or who attended please let us know how it >is/was? A brief review would be very nice. New stuff released, >interesting company boths, seminars, good tournaments, etc. Well, the con's still going, and my Final Judgement's not in yet, but here's a report on my Origins Experience So Far: One note: This is the first time I've been to Origins. However, I've been to six GenCons thus far, as well as some smaller cons, so I consider myself a reasonably good judge of this sort of thing, from a casual viewpoint -- but the following is my personal opinion only. I'm going to make a lot of comparisons to GenCon, which, despite being several times the size of Origins, is still the only gaming con that I know of that's larger. The Pennsylvania Convention Center, where Origins is being held this year, is a great place -- new, pleasant to walk around, tons and tons of QUIET space to game. And I mean a LOT of space -- something which you can quickly grow to value if you've been to the past two years or so of GenCon (at MECCA in Milwaukee). The one thing that I wish it had was the same sort of roving foodcarts at GenCon, so you can grab sodas and snacks without having to leave your game. Thursday morning, the first day of the con, opened with the usual expected huge lines. Perhaps a bit surprisingly, the line for pre-registration was far longer and somewhat slower than the line for the people who had _not_ registered. On the other hand, Andon (the folks who manage to con) is to be complemented on its computer system; if you've ever been to an Andon con or requested mailed info from them, they have your name and address and such in their computer, as well as a permanent ID number, which rapidly speeds everything up. Event tickets are also computerized -- something which GenCon needs to do BADLY -- so you're always aware of how many places have been sold in a given game. Refunds for games are prompt and courteous, and overall, the con seems to be well-managed. (Three Rivers Game Fest, over Memorial Day weekend in Pittsburgh, was similarly well-run.) The vendor presence at Origins this year seems to be surprisingly small, or at least I find it so. White Wolf, for example, is not present, save for a single rep and merchandise sold through a local game store's booth. Steve Jackson Games is being represented by Crazy Egor's. Part of this might be accounted for by Atlanta Fantasy Fair also being this weekend, though. Interestingly, there are very few "specials" at the con, particularly from the larger gaming companies. At GenCon, for example, every gamer gets, with admission, a pack of coupons which can be redeemed at any booth in the exhibit hall (restricted by area), thus encouraging one to shop. At Origins, there have been very very few worthwhile deals, save for tiny companies that seem desperate to sell _something_, and notably Steve Jackson Games (because Crazy Egor's normally discounts gaming products). Gamers don't seem to be buying much, for that matter, though some (_not_ all) of the places doing trading-card sales look to be receiving reasonable business. Collectible Card Games noticeably dominate many areas of the exhibit hall. Now, on to the events: Games Magazine is running a neat puzzled-based game, which runs continuously; a lot of people seem to be spending every free moment trying to solve crossword puzzles, cryptograms, and a lot of other similar difficult challenges. There's a Call of Cthulhu LARP which looks like lots of fun and that I've been hearing people rave about. LARPs, in fact, look like pretty popular things this year (there's an enormous weekend-long World of Darkness one, and an Ars Magica one, to mention two more). RPGA Network events seem to have turned out to be an amazing disaster. I will note that in the half-dozen years I've been an RPGA member, over a large number of cons, that I have _never_ been unable to play in an RPGA event for which I had bought an event ticket. At Origins, out of the first four games I signed up to play, exactly ONE judge showed for the 18 gamers who had event tickets (plus, of course, the people who had bought generics hoping for an open spot -- usually pretty easy to do at other cons, particularly GenCon). By the first evening of the con, I was fed up enough with not being able to get into RPGA games that I had tickets for, and volunteered to spend most of the remainder of my con judging. Since then, I've listened to _dozens_ of people gripe about the lack of judges; I encountered someone who had been bumped from _seven games in a row_, from a variety of sponsoring organizations. It's apparently not just RPGA; other judges, even _dealers_ officially sponsoring events, have failed to show to their appointed slots. It does, however, show most obviously with the RPGA; the names of the judges are _posted_, and they simply aren't showing up. I can almost understand a judge not showing up to a tournament, but why are _dealers_ not showing up to their own events? It seems like a suicidally stupid marketing move. I personally suspect that part of the problem was allowing people to volunteer to judge slots, and then not charging those people the $40 convention registration fee. My personal bet is that a lot of people signed up to judge, didn't pay, and then just didn't bother to show up to the events they were supposed to judge. I ran into a fellow who was griping because, get this: he'd signed up to judge for RPGA, thus didn't pay his con fee, didn't bother to read or even _bring_ the scenarios he was supposed to judge to the con, and then was upset because someone grabbed him from something he was doing and reminded him that he was supposed to be judging that round! Enough of my ranting: suffice to say that I'm extremely disappointed with the convention. I'm a Phliadelphia local; had I actually spent real money to travel here, pay for a hotel, and so forth, I'd be really, really upset. Yet, it's hard to say who to blame -- can one really hold Andon responsible, for example? Or the RPGA, whose tournament coordinators are going nuts trying to find judges for events and placate ticked-off players? (The RPGA, to its credit, is now apparently preventing tickets from being sold to events that don't look like they'll have adequate judges, though that still leaves the problem of players who pre-registered. Once again -- gotta love the Andon computer system for being able to do quick accurate tracking of what tickets are being sold and to whom.) Demos and so forth: TSR is demo'ing "Dragon Dice", its new collectible dice game. It's also introduced a new AD&D campaign setting called "Birthright", where the characters are rulers of nations. (Side note: the Celtic sourcebook is being showcased in the RPGA AD&D Special Feature for the con, a module called "Brenainn's Legacy"; I rather wish the module could have been done in Pendragon instead...) Wizards of the Coast seems to be heavily promoting its involvement in roleplaying games, with a good showcasing of Ars Magica and the upcoming Everway -- free art promo cards, and an interesting seminar by its designer, Jonathan Tweet. (The Magic tournament, unsurprisingly, is the usual zoo, but the collectible cardgames dueling hall is well separated from the rest of the con.) There was, unfortunately, no demo of Everway. Nonetheless, the system as described sounds interesting. One draws from the "Fortune Deck" (the entirety of which is included with the game) in order to structure characters and the storyline, and to resolve conflicts; the cards can be interpreted in varying ways. It seems heavily influenced by the Amber DRPG, but it is, I think, far more structured, due to the guidance of the cards, and some limitations are placed on genre and power level. It looks like it's going to be a great game, IMHO. WotC also has Ars Magica 4th Edition planned for a fall release. There's a new magazine out called "d8", evidently intended to be a magazine of gaming culture. It's a nice glossy professional-looking black-and-white, with notably good art; unfortunately, its first issue, at least, seems _heavily_ biased towards a World of Darkness focus. (It is somewhat reminiscent of the early White Wolf Magazine -- it's got some of the sorts of content that Inphobia ought to have but doesn't any longer.) A company called War College Simulations is playtesting a game called Lords of Harkanis. Though it purports to remove dice and concentrate on roleplaying, it is, IMHO, basically an improved AD&D. By this, I mean that it focuses on the same sorts of things traditional AD&D focuses on -- the concept of a "party of adventurers" who wander the land, killing-things-and-grabbing-their-treasure or rescuing-damsels- in-distress or exploring-the-dangerous-wilderness and so forth. There is a skill system which shows a heavy Chaosium influence, in its use of percentages and "checks" to skills after successes. There is a concept of character classes, though they're much more along the lines of Palladium OCCs (occuptational character classes), which give characters an initial package of skills and so forth. Combat is quick and quite clean, though it does use a jumble of die types. The world is not overwhelmingly unique, but it's reasonably imaginative. The magic system's designed around the concept of mana pools from which one can draw energy and channel; there are downsides to channeling too much energy or drawing too much mana, which I find neat. Unfortunately, the magic system, which I think could work very well in a relatively freeform manner, is tied down to the concept of individual spells (and no defined way to invent one's own) in the same way that AD&D is... spells have to be found, though they're cast with mana rather than having to be memorized. Nonetheless, I like it -- if I were introducing new players to roleplaying and wanted to run something along the lines of AD&D (or Palladium or Earthdawn), I might very well pick up this system when it's actually published in a few months. It's a combination of good ideas, rather than anything stunningly new. The real weakness is the quality of the writing (at least in the playtest rulebook that was handed out) -- whoever wrote it uses a ton of short, choppy, awkward sentences which desperately need to be completely rewritten by a decent copy editor. West End Games brought out a new Star Wars game called DarkStryder, a "dark" Star Wars setting, in a boxed set. It's set after the Zahn novels, and includes pre-gen characters (though one can design one's own). Players take on the role of the ship's crew, in a manner which strongly reminds me of Ars Magica's Troupe-style play -- being able to switch off between varying types and story-importance of characters. West End also said that a "Star Wars Revised Edition" is likely to come out -- the 2nd edition rules, with all the Force powers back in one place, reorganized so the rules are easier to find (with an index, yay), and with some small changes to tables. Columbia Games is claiming the next edition of Harnmaster will be out in the fall, in two books, one for the player (the recent book Harn Player is _not_ the same as this upcoming book) and one for the GM. The dealers were very friendly and talkative -- I suppose part of the up side of not many gamers shopping is that the exhibitors are not busy doing anything else and are happy to chat enthusiastically at you. >Where will Origins be held in 1996? Dates it will be held? It's in Pittsburgh next year. Overall: I'm glad I came to the con, particularly since I live in Philly and it'd have been stupid to miss it. On the other hand, I can't say I'm delighted to have paid $40 for the privilege. Origins has "traditionally" been a wargaming con, and I don't really feel RPGs were well-represented; this is compounded with a problem with enough judges. My advice: if you're going to travel long distances to do a con, do GenCon. For all that it's really turned into a zoo given its rapid expansion in size and the fact that getting hotel space (_any_ hotel space) in Milwaukee has become next to impossible if you register after May, it blows Origins out of the water. -- Lydia