Dreamation '97 was my third Double Exposure convention; I attended Dreamation '96 as well as DexCon '96. Dreamation is the smaller of the two conventions, with several hundred attendees and a fairly intimate atmosphere. This year's Dreamation was considerably larger than the previous year's; Dreamation '96 was marked by unexpectedly low attendance due to an extremely violent snowstorm that weekend. It was held at the same hotel, in Elizabeth, New Jersey; the Holiday Inn was, as in the previous year, comfortable and fairly reasonably priced. The hotel restaurant is moderately pricey, but the hotel is close to a number of fast-food places, and a 24-hour diner. Dreamation is a friendly, relaxed weekend of gaming; it's not too crowded, while still offering a good selection of activities, and although there wasn't much in the way of room parties, there were plenty of people just hanging out and chatting. One of the nice Dreamation amenities is a con suite with free snacks and constant video showings. Judges get free food throughout the weekend (indeed, if you're judging, con staff bring you sandwiches and drinks while you're trapped at your table -- a very great service indeed). Most of the convention attendees were adults, college-age and older; the hallways were kept quiet (the hotel had decent soundproofing) and there weren't any obvious examples of obnoxious attendees making life difficult for others. The balance of events was good, offering roleplaying (both RPGA and other stuff), war games, board games, and collectible card games, plus a StoryTeller/Cthulhu crossover LARP (an excellent game run by "Fangs and Tentacles"). The organization of events was smooth, with a sign-up board used to indicate which games you wanted to play, and with each event assigned to a table. Similarly, the dealer's room was small but neatly laid out, with a few RPG dealers, one major purveyor of cards, and some novelties (T-shirts, anime, swords, jewelry, and so forth). TSR's usual major winter convention, Winter Fantasy, was cancelled this year; as a result, the big RPGA meeting ended up being held at Dreamation (a particularly important meeting, given the recent changes in RPGA staffing and the financial difficulties that TSR is evidently experiencing). Winter Fantasy is not likely to return anytime soon, and therefore, I would expect that winter regional conventions with a strong RPGA presence, such as Dreamation, are likely to become more important in the future. The RPGA presence was strong, with a good selection of events (yes, lots of Living City, though I was glad to see that Dreamation had also requested a lot of other stuff, including two Call of Cthulhu games); I _highly_ recommend playing "The Killer Whale Club" Call of Cthulhu module if you ever get a chance. Like DexCon, Dreamation also features the "Nexus", an interactive round-the-clock LARP-style game. Essentially, you create an Avatar, and that Avatar is incarnated into the characters that you play in whatever games you play over the weekend (the Avatar's "Journeys"); your Avatar accrues experience with each Journey, thus becoming more powerful. In the Nexus, the Avatars interact with each other, usually in the form of heavy politicking; the Avatars are organized into Houses which vie with one another for power. On Journeys, Avatars are also supposed to get bonuses to their character in that game. The Nexus is probably the most interesting and most controversial thing about a Double Exposure convention. This is the third convention that I've witnessed some fairly nasty out-of-character confrontations involving events in the Nexus; I suspect that with the set-up of the Nexus, it's somewhat difficult to cleanly distinguish in-character politicking from out-of-character disputes at times. Furthermore, this year, it was supposedly mandatory for everyone to create a Nexus character before being able to play any game; while I didn't find a GameMaster all weekend who actually enforced this (to quote one of the RPGA GMs, when he was asked about needing a Nexus character, and bonuses to RPGA characters based on the Nexus characters: "That's the Nexus. This is the RPGA. We don't care what they say we should do."), I heard quite a few people voice their annoyance at having the Nexus mandatorily imposed on them. While I like the idea in principle, and it can provide a superb roleplaying experience outside of the normal convention game, I hate being told I have to do anything, particularly when I spent an hour standing in line to get a Nexus character, thus missing a game that I was actually interested in playing. Stupid paperwork annoys me, and since I had absolutely no intention of actually participating in Nexus events, stupid paperwork was all it really amounted to. There's a good reason for it, of course; the more experienced the Avatars in a given game, the better the prizes for winning it. I suppose the convention wants to reward people who go to more Double Exposure conventions, or play a lot of events at Double Exposure conventions; the experience points given for Journeys ("Nexus Points") are a pretty constant, "play a game of X length and get Y points, with bonuses if it's a genre appropriate to your Nexus House". Still, the Nexus didn't really interfere with my gaming throughout the weekend, since the GameMasters generally seemed to feel that the Nexus was the Nexus and their game was their game. I also fortunately did not see a repeat of something I saw a few times at DexCon -- people who were basically just sitting in games to get the Nexus Points. I had a very relaxing, entertaining time at Dreamation; the games I played were uniformly enjoyable (some of them were superb), the people were friendly, and the convention atmosphere pleasant and unharried. It's reasonably priced ($45 if you register at the door, and all events are free), at a fairly convenient location (next to Newark Airport), and well-run... definitely a win.