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Under construction. Some information and links not up-to-date.
Roleplaying, in all of its forms, is one of my favorite hobbies.
I was introduced to the Dungeons and Dragons game, at the
height of the D&D craze, back in 1983, and although initially I
was very puzzled by the idea of a game with no winner and a
hundred-page rulebook, I quickly became hooked. Today, I own
several shelves of roleplaying material for a few dozen gaming
systems, and it's my primary hobby.
My Resource Pages
- Links to resources that I maintain.
Current Campaigns
- Links to campaigns that I am involved with.
Previous Campaigns
- Links to campaigns that I used to GameMaster, but which are no longer
running.
Campaigns I Used To Play In
- Links to campaigns that I used to play in, but which are now defunct, or which I dropped out of.
Essays
- My thoughts on various subjects roleplay-related.
You should see my RPG Library for an
extensive list of general roleplaying resources, and a number of
capsule reviews of a large number of systems.
My friends and I have some shared projects that you can find on the
Evil Hat home page. This has
links to campaigns, things we're writing, games we've run or are
planning to run at conventions, and so forth.
The MUD Resource Collection
- Everything you ever wanted to know about MUDs. It includes the
Almost-Complete List of
MUSHes and Amberyl's
Automated MUSH List. You can also find out
more about Amberyl, if you're really curious.
Ars Magica
- Designed by Jonathan Tweet and Mark Hein*Hagen, this RPG, set in
Mythic Europe (historical medieval Europe where the superstitions are
real), boasts the best magic system in any roleplaying game, in my opinion.
I host Project: Redcap
(the Ars Magica cross-linking page) as well as the
FAQ.
Pendragon
- This is the game's unofficial home page. Designed by Greg
Stafford, this was the first roleplaying game to put a strong emphasis
upon personality, moral values, and long-running campaigns spanning
generations, in the world of King Arthur's England.
Run Out The Guns!
- My unofficial home page for this pirates game based on a "lite" version
of Rolemaster. One of the best games for RPG tournament play ever, in my
opinion.
Harnmaster
- One of the wonderful obscure classics of roleplaying, Harnmaster features
a wealth of realistic detail and a grim, gritty medievalistic world. This
page features my slowly-growing collection of material for the system.
Star Wars
- My fledgling beginnings of a page of Star Wars RPG links. There are so
many Star Wars sites out there that it's hard to put together a quality
set of essential links.
RPG Library
- A list of everything in my personal library of RPGs, with links
to the appropriate home pages, and capsule summaries of a few dozen
RPGs. It also contains an extensive list of general roleplaying links.
Scene Setting
- "Scene Setting: Atmospheric Music for Roleplaying and More". The
(under-construction) guide to background music for RPGs and more, indexed
by type.
One-Shots
-
One-shots and mini-campaigns. There's Mercs, a D&D3E mini-campaign
following the adventures of a mercenary company (I was inspired by
miniatures-based wargaming; my players were inspired by Glen Cook's
Black Company novels). There's also Under the Dragon's Shadow, a
D&D3E mini-campaign following the trials and tribulations of a group
of hapless courtiers trying to find dinner for a dragon.
Shade
-
I was putting together material for a future D&D3E campaign,
in a desert world where there is little water and no day and night,
only light cycles and dark cycles. Necromancers raise undead to operate
giant clockwork constructs that pull water from deep beneath the surface.
Sha'ir command genies to harness mighty magics that create water. And
deep within the pockets of time and space that form the Corridors of
Journey, the creatures from the outer dimension slip in...
Harrington House
-
I'm GameMastering this FATE campaign,
featuring children who are bequeathed the legacy of a mysterious old
house in England during World War II. It's inspired by James
Stoddard's novel The High House.
Reflections
- This was the final campaign that I GM'd when I was living in the
Washington DC area. It was set in an original fantasy world, based on
the hero-quest concept of Joseph Campbell's "Hero of a Thousand
Faces".
The Rest is Silence
-
I was the GameMaster of this Ars Magica Saga (with Harnmaster
for combat rules), set in an original fantasy world where magic was
extremely prevalent, and the boundaries between the land of the living
and the dead were breaking down.
Crown of Winter, Cup of Spring
-
I was the GameMaster of this Washington D.C.-area Pendragon
campaign (with Harnmaster for combat rules), set in the days of
the Grail Quest in Arthurian Britain. The characters are young
knights and ladies striving to prove themselves and protect Britain in
the absence of the older knights, living within the glitter of the
height of King Arthur's reign, yet catching the first glimpses of the
darkness that will eventually encompass Camelot's doom.
Requiem
-
My Pendragon campaign, set in post-Arthurian England, with the player
knights as the unwitting custodians of the reincarnated Arthur. This,
too, is over, though the session summaries are sadly incomplete.
Invocations
-
My most recent "traditional" Ars Magica Saga. The characters
are part of the Quaesitor covenant of Magvillus, in the year 1204,
just after the Fourth Crusade. They are sent out to investigate
various strange matters by their elders, in a version of "Justice
League Mythic Europe".
Vespers
-
My abortive Ars Magica PBEM campaign, set in the Russian City
of Novgorod, after the Mongol invasion and destruction of Kiev in the
middle of the thirteenth century.
The Origin of Fire
- My Harnmaster 2nd Edition campaign, set in the dark days of a
post-apocalyptic Earth. The philosophy and tone of the game are drawn from
the Aria roleplaying game, and societies and cultures are generated
using Aria Worlds. This concept never saw play, but I did get a
lot of the background material finished.
Miskatonic Mayhem
-
In this zany Buffy / Cthulhu crossover campaign run by Fred Hicks, I played
Caitlyn, a precocious hacker journalist-wannabe who, oh, by the way, could
see and talk to ghosts. She was the little sister to the half-demon
jock. There was doom all around.
Born To Be Kings
-
I played Cyrus, a knight of Amber and Navy hero, in this
FATE Amber campaign GM'd by Fred
Hicks (Iago). Set shortly after the founding of the kingdom of Amber, it
focused upon the adventures of the first three children of Oberon (Finndo,
Osric, and Benedict) and their companions. The Web page is really worth
checking out, as it's got great session quotes and deep detail on the world.
Floating Steel
-
I played Seiji, a swordsmith elevated to the rank of samurai, in this
Legend of the Five Rings campaign that was GM'd by Michael Ellis
(Kallen). As the companions of Akodo Isamu, we attempted to
deal with the next Shadowlands invasion while politicking our way
to provincial conquest.
Rob's Sunday Game
-
This campaign seems to lack a name, but it was Rob Donoghue's "other"
D&D3E campaign. I played Gray, a bounty hunter and mercenary-for-hire.
(Gray was given ranger as part of his attempt to become a wilderness
scout. Unfortunately, he's a city boy at heart. He's relatively certain
he can tell trees from non-trees, though.) This was a low-fantasy campaign
where we appeared to be working for the crime lord of a small frontier city.
Illusions of Reality
- This was the last campaign that I played in DC. Scott Morgan was the
GM. I was a fallen guardian angel (Calis, one of the "Penitent") in this
original Tarot-based campaign set in the modern world, where supernatural
forces play the great game that decides the destiny of the millenium.
The Land of Deviate Empires
-
An Aria campaign that was originally intended to run in two Ensembles,
a face-to-face weekly Adventure Ensemble entitled The Dragon of My
Dreams, and a PBEM Development Ensemble for world-building. I worked on
the Undead Hordes of Amauro for the PBEM. This is a really extensive site
with novel-like session summaries.
Autumn Days
-
A Washington D.C.-area Amber Diceless Roleplaying Game campaign,
set a millenia after the Patternfall War, where most of the Elders are
missing, the substance of Shadow is disintegrating, and Amber and Chaos
seem on the brink of war. I played
Cheridwen, daughter of Jason, son of Random.
Amber: City on a Hill
-
A large-scale Washington D.C.-area Amber Diceless Roleplaying
Game "Ancient Amber" campaign, set in the early days of Amber
(Bleys is a mere sixteen-year-old kid whose mother Queen Clarissa
dresses him all in blue).
I played Ariadne, a daughter of Fiona.
The Free Kingdoms
- A weekly Washington D.C.-area
Rolemaster
campaign, based on a traditional "young peasants from the middle of
nowhere go adventuring" motif, this is a return to our dungeon-crawling
roots, with a twist.
The Deadfire Saga
-
An Ars Magica campaign of dark intrigue and darker conspiracies,
set in Dalmatia, 1325, in a world where the Order of Hermes was destroyed.
The Saga is over, but there's an extensive archive with a novel's worth
of session summaries and good excerpts from histories of 14th-century
Europe.
The Order of Hermes
- A shared-world Ars Magica organization (a bit like the RPGA
Network's Living City setting). My character,
Viviane,
was a Tytalus from the covenant of Fudarus in Normandy.
Thoughts
Characters
- Some thoughts about characterization, roleplaying, and the things we
learn from our characters and the stories they tell. (in progress)
Reviews
Harnmaster, 2nd Edition
- A review I originally posted to USENET (8/19/96).
Chivalry & Sorcery, 3rd Edition
- A review I originally posted to USENET (2/17/97).
Convention Reports
Origins '95
DexCon '96
GenCon '96
Dreamation '97
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Guestbook
Maintained by lwl@godlike.com
Created 07.30.96 |
Revised 08.25.04
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