Roleplaying

Under construction. Some information and links not up-to-date.

Roleplaying, in all of its forms, is one of my favorite hobbies. I was introduced to the Dungeons and Dragons game, at the height of the D&D craze, back in 1983, and although initially I was very puzzled by the idea of a game with no winner and a hundred-page rulebook, I quickly became hooked. Today, I own several shelves of roleplaying material for a few dozen gaming systems, and it's my primary hobby.

o My Resource Pages
Links to resources that I maintain.
o Current Campaigns
Links to campaigns that I am involved with.
o Previous Campaigns
Links to campaigns that I used to GameMaster, but which are no longer running.
o Campaigns I Used To Play In
Links to campaigns that I used to play in, but which are now defunct, or which I dropped out of.
o Essays
My thoughts on various subjects roleplay-related.
You should see my RPG Library for an extensive list of general roleplaying resources, and a number of capsule reviews of a large number of systems.

My friends and I have some shared projects that you can find on the Evil Hat home page. This has links to campaigns, things we're writing, games we've run or are planning to run at conventions, and so forth.


My Resource Pages

o The MUD Resource Collection
Everything you ever wanted to know about MUDs. It includes the Almost-Complete List of MUSHes and Amberyl's Automated MUSH List. You can also find out more about Amberyl, if you're really curious.

o Ars Magica
Designed by Jonathan Tweet and Mark Hein*Hagen, this RPG, set in Mythic Europe (historical medieval Europe where the superstitions are real), boasts the best magic system in any roleplaying game, in my opinion. I host Project: Redcap (the Ars Magica cross-linking page) as well as the FAQ.

o Pendragon
This is the game's unofficial home page. Designed by Greg Stafford, this was the first roleplaying game to put a strong emphasis upon personality, moral values, and long-running campaigns spanning generations, in the world of King Arthur's England.

o Run Out The Guns!
My unofficial home page for this pirates game based on a "lite" version of Rolemaster. One of the best games for RPG tournament play ever, in my opinion.

o Harnmaster
One of the wonderful obscure classics of roleplaying, Harnmaster features a wealth of realistic detail and a grim, gritty medievalistic world. This page features my slowly-growing collection of material for the system.

o Star Wars
My fledgling beginnings of a page of Star Wars RPG links. There are so many Star Wars sites out there that it's hard to put together a quality set of essential links.

o RPG Library
A list of everything in my personal library of RPGs, with links to the appropriate home pages, and capsule summaries of a few dozen RPGs. It also contains an extensive list of general roleplaying links.

o Scene Setting
"Scene Setting: Atmospheric Music for Roleplaying and More". The (under-construction) guide to background music for RPGs and more, indexed by type.

Current Campaigns

o One-Shots
One-shots and mini-campaigns. There's Mercs, a D&D3E mini-campaign following the adventures of a mercenary company (I was inspired by miniatures-based wargaming; my players were inspired by Glen Cook's Black Company novels). There's also Under the Dragon's Shadow, a D&D3E mini-campaign following the trials and tribulations of a group of hapless courtiers trying to find dinner for a dragon.

o Shade
I was putting together material for a future D&D3E campaign, in a desert world where there is little water and no day and night, only light cycles and dark cycles. Necromancers raise undead to operate giant clockwork constructs that pull water from deep beneath the surface. Sha'ir command genies to harness mighty magics that create water. And deep within the pockets of time and space that form the Corridors of Journey, the creatures from the outer dimension slip in...


Previous Campaigns

o Harrington House
I'm GameMastering this FATE campaign, featuring children who are bequeathed the legacy of a mysterious old house in England during World War II. It's inspired by James Stoddard's novel The High House.

o Reflections
This was the final campaign that I GM'd when I was living in the Washington DC area. It was set in an original fantasy world, based on the hero-quest concept of Joseph Campbell's "Hero of a Thousand Faces".

o The Rest is Silence
I was the GameMaster of this Ars Magica Saga (with Harnmaster for combat rules), set in an original fantasy world where magic was extremely prevalent, and the boundaries between the land of the living and the dead were breaking down.

o Crown of Winter, Cup of Spring
I was the GameMaster of this Washington D.C.-area Pendragon campaign (with Harnmaster for combat rules), set in the days of the Grail Quest in Arthurian Britain. The characters are young knights and ladies striving to prove themselves and protect Britain in the absence of the older knights, living within the glitter of the height of King Arthur's reign, yet catching the first glimpses of the darkness that will eventually encompass Camelot's doom.

o Requiem
My Pendragon campaign, set in post-Arthurian England, with the player knights as the unwitting custodians of the reincarnated Arthur. This, too, is over, though the session summaries are sadly incomplete.

o Invocations
My most recent "traditional" Ars Magica Saga. The characters are part of the Quaesitor covenant of Magvillus, in the year 1204, just after the Fourth Crusade. They are sent out to investigate various strange matters by their elders, in a version of "Justice League Mythic Europe".

o Vespers
My abortive Ars Magica PBEM campaign, set in the Russian City of Novgorod, after the Mongol invasion and destruction of Kiev in the middle of the thirteenth century.

o The Origin of Fire
My Harnmaster 2nd Edition campaign, set in the dark days of a post-apocalyptic Earth. The philosophy and tone of the game are drawn from the Aria roleplaying game, and societies and cultures are generated using Aria Worlds. This concept never saw play, but I did get a lot of the background material finished.


Campaigns I Used To Play In

o Miskatonic Mayhem
In this zany Buffy / Cthulhu crossover campaign run by Fred Hicks, I played Caitlyn, a precocious hacker journalist-wannabe who, oh, by the way, could see and talk to ghosts. She was the little sister to the half-demon jock. There was doom all around.

o Born To Be Kings
I played Cyrus, a knight of Amber and Navy hero, in this FATE Amber campaign GM'd by Fred Hicks (Iago). Set shortly after the founding of the kingdom of Amber, it focused upon the adventures of the first three children of Oberon (Finndo, Osric, and Benedict) and their companions. The Web page is really worth checking out, as it's got great session quotes and deep detail on the world.

o Floating Steel
I played Seiji, a swordsmith elevated to the rank of samurai, in this Legend of the Five Rings campaign that was GM'd by Michael Ellis (Kallen). As the companions of Akodo Isamu, we attempted to deal with the next Shadowlands invasion while politicking our way to provincial conquest.

o Rob's Sunday Game
This campaign seems to lack a name, but it was Rob Donoghue's "other" D&D3E campaign. I played Gray, a bounty hunter and mercenary-for-hire. (Gray was given ranger as part of his attempt to become a wilderness scout. Unfortunately, he's a city boy at heart. He's relatively certain he can tell trees from non-trees, though.) This was a low-fantasy campaign where we appeared to be working for the crime lord of a small frontier city.

o Illusions of Reality
This was the last campaign that I played in DC. Scott Morgan was the GM. I was a fallen guardian angel (Calis, one of the "Penitent") in this original Tarot-based campaign set in the modern world, where supernatural forces play the great game that decides the destiny of the millenium.

o The Land of Deviate Empires
An Aria campaign that was originally intended to run in two Ensembles, a face-to-face weekly Adventure Ensemble entitled The Dragon of My Dreams, and a PBEM Development Ensemble for world-building. I worked on the Undead Hordes of Amauro for the PBEM. This is a really extensive site with novel-like session summaries.

o Autumn Days
A Washington D.C.-area Amber Diceless Roleplaying Game campaign, set a millenia after the Patternfall War, where most of the Elders are missing, the substance of Shadow is disintegrating, and Amber and Chaos seem on the brink of war. I played Cheridwen, daughter of Jason, son of Random.

o Amber: City on a Hill
A large-scale Washington D.C.-area Amber Diceless Roleplaying Game "Ancient Amber" campaign, set in the early days of Amber (Bleys is a mere sixteen-year-old kid whose mother Queen Clarissa dresses him all in blue). I played Ariadne, a daughter of Fiona.

o The Free Kingdoms
A weekly Washington D.C.-area Rolemaster campaign, based on a traditional "young peasants from the middle of nowhere go adventuring" motif, this is a return to our dungeon-crawling roots, with a twist.

o The Deadfire Saga
An Ars Magica campaign of dark intrigue and darker conspiracies, set in Dalmatia, 1325, in a world where the Order of Hermes was destroyed. The Saga is over, but there's an extensive archive with a novel's worth of session summaries and good excerpts from histories of 14th-century Europe.

o The Order of Hermes
A shared-world Ars Magica organization (a bit like the RPGA Network's Living City setting). My character, Viviane, was a Tytalus from the covenant of Fudarus in Normandy.


Essays

o Thoughts
o Characters
Some thoughts about characterization, roleplaying, and the things we learn from our characters and the stories they tell. (in progress)

o Reviews
o Harnmaster, 2nd Edition
A review I originally posted to USENET (8/19/96).
o Chivalry & Sorcery, 3rd Edition
A review I originally posted to USENET (2/17/97).

o Convention Reports
o Origins '95
o DexCon '96
o GenCon '96
o Dreamation '97


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Maintained by lwl@godlike.com
Created 07.30.96 | Revised 08.25.04