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Code Work
- My involvement in online gaming software.
Online Gaming
- Links to online games that I am involved with.
Previous Online Games
- Links to online roleplaying games (MUSHes) that I used to be involved with.
TinyMUSH 3
- I've been working on the MUSH server since 1992, when I took over the
development of the PernMUSH server code (turning it into
PennMUSH, named for my alma mater).
Later, I was one of the trio of TinyMUSH 2.2 developers, and now, I'm
one of the chief developers of TinyMUSH 3, a text-based MUD server for chat,
roleplaying, building/exploration, and educational or professional
communication.
MudCore
- The MudCore globals project is my personal starter database for
TinyMUSH 3-based games. It contains an extensive collection developed
over the years, particularly for PernMUSH and AmberMUSH, culminating in
Blood of Amber MUSH.
The Road to Amber MUSH
- This project, a MUSH based on the Amber novels of Roger Zelazny, marks
the first roleplaying MUSH I've run in nearly ten years. It opened for play
in September 2007. It is chock full of very different approaches, influenced
heavily by "story game" RPGs.
TooMUSH and LogrusMUSH
- I'm the wizard Fluff on these social MUSHes. Most of my friends, both real
and known only online, hang out here. My close friends are, these days,
just awake on LogrusMUSH, and that's the best place to find me online.
Puzzle Pirates
- The addiction that got me into MMOGs, and my first non-text online game,
it's a massively-multiplayer online game where you spend most of your time
playing action-strategy puzzle games, competitively and cooperatively.
It's pirate-themed, the people are cool, and you can play casually for
fifteen minutes if you want. For old time's sake, I'm Amberyl again.
For a while, I was captain of the
Puzzle Pirates Academy in
Rudder Revolution
but those days are now past, and I'm a
Looterati. Although I still
have a subscription, it's been a long time since I've really played.
City of Heroes
- I received a copy of this as a wedding present, and spent several months
as a pretty hardcore addict to both the game and its forums. I wrote a bunch
of guides, played on Pinnacle, and was a member of the
Infinites supergroup in its
heyday. I've dropped my subscription, but occasionally I still feel like
buying a copy of the City of Villains expansion (I played the beta,
but it just didn't grab me sufficiently at the time).
World of Warcraft
- After months of resisting addiction, I finally got hooked hardcore on
World of Warcraft. Most of my characters are on the Cenarion Circle roleplay
server, Horde-side, where I was a member of our local guild, the
Blackfathom Corsairs, for
a while, before getting hooked up with
Eye
of the Tiger, the core of the Bloodforged raiding alliance and a guild
that straddles the casual/hardcore line (we're a Blackwing Lair guild, so I
suppose hardcore is inevitable). I got heavily into 40-man raiding, but
decided not to continue on with the Burning Crusade expansion.
Chronicles of Amber MUSH
- This was the rekindling of my interest in roleplay MUSHing, and the Amber
theme in general. Unfortunately, my tenure there ended in some unfortunate
behavior on the part of the staff.
AmberMUSH
- Set in Roger Zelazny's Amber universe, some fifty years after
the last of the Merlin novels, Prince of Chaos. I used to play
Deirdre,
daughter of Oberon, former Princess-Regent of Amber and occasional resident
of the shadow Parys,
and I'm the former "code wizard", the administrator primarily responsible
for the technical end of things.
PatternFall MUSH
- Also set in Roger Zelazny's Amber universe, but directly after the
Patternfall War, with a stricter adherence to book canon, and strong emphasis
on story and politicking over individual power. I played
Vialle, Queen of Amber, and was a "tech wizard"
(I helped out with code things occasionally).
Blood of Amber
- My ill-fated attempt to run an Amber-themed MUSH of my own -- it
coincided with staggering amounts of time spent at work. It was an
alternate-Amber universe, where Brand stole the Jewel of Judgement from
Corwin and created his own reality using it. I'm still tremendously proud
of everything done there, and am sad that it eventually died when momentum
ran out. I had a tremendously good time playing an unreformed Random there,
also.
Babylon 5: The Last Best Hope
- I played the Psi Cop Bester,
and was a code wizard, on this game which diverged from continuity at the
end of the first season of the television show.
From the Ashes
- I was the roleplay wizard on this X-Men based roleplaying MUSH, diverging
from the comics continuity at Uncanny X-Men #175 -- Madelyne Pryor turns out
to be Jean Grey (Phoenix) after all. I also did some feature character
play there.
Pax Magica MUSH
- Set in Venice, 1201, just prior to the Fourth Crusade, using the
Ars Magica Mythic Europe setting. Also a general hangout for those
people interested in talking about roleplaying, history, and related topics,
and as a stage for PBEM or periodic online Ars Magica campaigns.
PernMUSH
- Every addiction starts somewhere, and for me, it was PernMUSH, which
I stumbled upon in January of 1991, just after its opening. The first MUSH
to be devoted exclusively to Anne McCaffrey's world of Pern, it's still
running after more than 15 years. I no longer play, but I still drop by
upon occasion, and, somewhat startlingly, some of the people I first met
online there ten years ago have turned out to be close friends and
neighbors now.
Star Wars: Galaxy
- Set midway through Return of the Jedi, this was a Star Wars
MUSH that emphasized roleplaying and character development. I used to play
Princess Leia, and was the code wizard.
Hogwarts MOO
- I had several characters on this Harry Potter MOO, though I only
played one of them regularly. This was the perfect light-hearted break from
the rest of my life, which didn't demand very much time and was generally
fun when I got time to roleplay. I had a very entertaining brief stint
as the Dark Wizard there, too.
Order of the Phoenix MUSH
- I used to play McGonagall on this Harry Potter-based MUSH, though this
eventually faded to just the occasional bit of code wizard work here. I suppose
this largely represented the final nail in the coffin of "I don't have much
time to MUSH any longer."
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Maintained by lwl@godlike.com
Created 07.31.94 |
Revised 05.11.08
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