Contributions

I will award FUDGE points to players who contribute background details, and brownie points and general goodwill to outside observers who contribute towards the game's backdrop.

There are a lot of doors within the House. They can be thought of as leading into different worlds, though you can also think of the house as containing those worlds.

For instance, in Session 1, Hank and William were in the library, trying to figure out how to get a bookshelf to revolve (after having previously seen Archibald Potter, the badger who introduced himself as the Timekeeper, use it as a secret door). Richard, on the run from the war weasels, was in the badger's cottage, on the other side, and opened the passageway by twisting a torch sconce. He was able to run right through, and William was able to throw a hammer through the opening at the pursuing weasel. There's nothing (apparently) odd about the physics involved, except, of course, the existence of this "otherspace" beyond the door.

Now, I need concepts for those lands beyond the doors. You can think of them as being small isolated countries. Use of children's fantasy tropes is encouraged and acceptable -- talking animals and so forth fit in just fine.

Email me with write-ups; they can be brief, since in many cases they will be there as filler material when people decide to open a door that I haven't planned for.


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Created 01.22.02 | Revised 01.22.02