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This is an attempt to collect all Babylon 5 canonical information
about the Psi Corps and telepathy in general. The source of all
material is noted.
A Brief History of the Psi Corps
The first scientific evidence of telepathy was the paper
Investigations into the Biochemical Sensory Transmission, by
Duffy and Philen, published in 2115 by the New England Journal of
Medicine. Duffy and Philen, two graduate students, had originally
begun researching this paper as a joke, but found, in their pool
of sample subjects, that some of them displayed consistent results
on their tests of telepathy. Other researchers were quickly able
to duplicate their work, providing that their results were not
a fluke.
The discovery of true telepaths triggered a global panic, as fear and
hatred spread. Telepaths -- real or imagined -- were hunted, killed,
tortured. Earth Alliance Senator Lee Crawford proposed the Metasensory
Regulatory Authority; the signatory countries to this agreed to
register their telepaths with the MRA. The MRA took telepaths in,
trained them, lent their abilities to various government agencies and
commercial interests, and provided them with a family of sorts, in
a fenced compound near Geneva, Switzerland, future site of Earthdome.
Because not all countries were signatories to the MRA pact, telepaths
frequently "escaped" to these countries, and rogues were common. It
was not until 2156, when William Karges, a secret telepath part of
the Secret Service, saved EA President Robinson's life, that the
Earth Alliance agreed to universal, compulsory regulation of telepaths.
Thus, the Psi Corps was born.
As a final note, the origin of telepathy was discovered by the first
Psi Corps director, but it was ruthlessly hushed up. The Vorlons
visited Earth between 2059-2062, and the first carriers of the
telepath genes were implanted at this time.
Sources: Dark Genesis: The Birth of the Psi Corps,
supplemented by some kernels of truth from The Psi Corps and You,
Babylon 5 comic book #11.
Sources
Sources in the remaining material are keyed as follows:
- Ep. "Episode Name": Information from a particular episode.
- DG: Information from Dark Genesis.
- JMS: Information from a JMS posting.
- RPG: Information from the Babylon Project RPG.
Telepathic Abilities
The age of telepathic awakening varies from person to person; typically,
it occurs during puberty, but may occur earlier. A few rare people carry
latent talents into adulthoods, though those whose abilities awaken late
in life are rarely powerful -- even a P8 is unusual among those who awaken
past adolescence. (DG) The awakening may be gradual, or it may
be a powerful, frightening, outwardly-visible event known as a
"mindquake".
The standard "P" scale is used to rate all telepaths. Only one out of
a thousand people display any hint of telepathic ability at all, and
of those, only one of a thousand has it to any useful degree. The
standard scale goes from 1 to 12; while the Psi Corps has an interest
in developing telepaths whose abilities go beyond P12, including the
development of telekinetics, telepaths that powerful are usually
insane.
The higher the rating, the rarer it is. Since the earliest days of the
Psi Corps (when it was just the MRA), attempts have been made to breed
more powerful telepaths, through careful genetic matching. Genetic
pairings, formalized through marriage, are extremely common amongst
telepaths; even telepaths with P5 telepathic abilities are often
asked to submit to these. The Psi Corps doesn't care if the subjects
are willing; artificial insemination, or less savory means, may be
used in that case. (DG; Ep. "A Race Through Dark Places")
Telepathy is like intelligence, in that there is no single gene for
it, but rather, is scattered throughout the genetic material; the
combination determines telepathic strength. There is usually a genetic
marker, though, which can be tested for. Generally, the children of
telepaths are also telepaths. The marker gene is passed on through the
mother. Traditionally, the surnames of children are taken from the
mother, rather than from the father. (DG)
The Psi Corps frequently raises children from birth; furthermore, if a
child of mundane parents has a telepathic awakening, the Psi Corps
takes the child and raises them from that point onwards. The multiple
Psi Corps Academy locations provide a broad education in both
telepathic abilities and more "normal" subjects. New students are
usually paired with mentors, who are typically 15-20 years older than
they are, who provide support and surrogate parenthood. After their
education is completed, students typically complete a year of
internship, to decide what branch of the Corps they'd like to spend
their careers in. They were tested when they first joined the Corps
for a preliminary P rating; when they are fully trained, they are
re-tested for a "licensed" rating. (RPG; JMS)
P1 and P2 telepaths are too weak to be of much interest to the Corps.
They're frequently content simply with registering them and keeping an
eye on them; they may even be allowed to continue with their mundane
lives. Telepaths at this level can tell when someone scans them, have
rudimentary blocking abilities, and have some minor empathic
abilities. P3 and P4 telepaths have somewhat stronger abilities; they
are inducted into the Corps, where they serve in minor support roles.
A P5 to P7 telepath is capable of obtaining strong emotions, and some
details, in brief bursts, from a scan; however, they're not always
good at getting the big picture. (JMS)
Telepaths with a rating of P5 and above are able to become Commercial
Telepaths, who monitor business transactions for veracity. They are
able to hear the thoughts of others, including being able to perform
in-depth scans and verify mindwipes; they have reasonable blocking
abilities, as well. Typically, one side of a business transaction
will hire a telepath to monitor the transaction; sometimes, both sides
will agree to jointly hire a single telepath. A telepath is not obliged
to state that his own employer is lying; however, silence is, of course,
indicative of this. Commercial telepaths will only monitor legitimate
transactions; the Corps reviews such transactions to make sure that
the guidelines are followed. (RPG)
Telepaths of P8 rating or above can usually tell if someone has been
telepathically forced to do something, if they scan them. (JMS)
Administrators within the Corps are generally of at least this level
of ability.
Telepaths with a rating of P10 and above can become Psi Corps trainers.
They are capable of observing the mental actions of other telepaths,
and can cut through blocks. They can invasively probe even unwilling
telepaths. (Ep. "Mind War") Furthermore, this is the rating
at which "mind-shredding" becomes possible. (Ep. "The Corps is
Mother, The Corps is Father.")
The most powerful telepaths are rated P12. All telepaths with this
rating are automatically designated Psi Cops. (Ep. "Phoenix
Rising") Though lesser telepaths are associated with the Psi Cops,
as administrative functionaries and support personnel, only telepaths
with at least a P10 rating can become field agents. (JMS) Psi
Cops are highly trained, and checked out on all the latest military
hardware, including Starfuries, since they sometimes have to go out on
their own. (Ep. "Ship of Tears") There is an elite squadron of
pilots attached to Psi Corps, called the Black Omega squadron; the
squadron was Bester's idea, and performs special missions for the
Corps. (Ep. "Epiphanies")
Abilties in Detail
The range of most telepathic abilities is line of sight. Certain
materials, such as metal, block psi abilities better than others. Bare
skin contact is best. A P5 telepath requires proximity to scan; a P10
can easily do it from across the room. The more powerful the telepath,
the further their abilities can range. While in hyperspace, powerful
telepaths can send signals over long distances. Telepaths working in
conjunction with one another are substantially more powerful than a
single telepath working alone; however, because of the exponential
nature of psi abilities, it may take a dozen or more telepaths of
mid-level ability to overcome even a single telepath of P12
ability. (JMS; Ep. "A Race Through Dark Places"; Ep. "Epiphanies";
Ep. "A Tragedy of Telepaths"; Ep. "Phoenix Rising")
The basic telepathic ability is the ability to hear thoughts. Telepaths
of P5 rating and above are subject to a constant "background hum",
which they are trained to block out, by reciting little rhymes and
songs. This may not be sufficient to block out all thoughts; anything
particularly loud ends up being inadvertently heard, especially by
more powerful telepaths, no matter how hard the telepath is trying to
block out the noise. (Ep. "The Paragon of Animals") This is
useful as a sixth sense of danger, though; P12 telepaths may even get
feelings of their life being in danger, even at a distance, with no
visible signs of danger. (Ep. "A Race Through Dark Places";
Ep. "Dust to Dust")
Mundanes can be surface-scanned without them noticing, and powerful
telepaths may be able to go somewhat deeper. However, a deep scan is
painful, and always noticeable, even for a mundane. A surface scan
picks up only obvious emotions and prominent thoughts; it is all
a commercial telepath usually needs to verify a lie, though. Note
that even mundanes can resist deep scans. It takes a P10 telepath
to do strong scans, particularly if a person is resisting. (JMS)
It's also possible to use telepathic abilities to experience the
world as someone else is experiencing it -- seeing, hearing, feeling,
etc. as the target is. This is subject to the same restrictions as
scans. Mundanes are normally incapable of detecting this.
Telepaths can mindspeak others, even mundanes. To converse mentally is
more difficult, since the telepath must then read the reply off the
target; it takes a P12 telepath to be able to smoothly and
effortlessly conduct a mental conversation with a mundane. (JMS)
Less powerful telepaths may have difficulty hearing mental communication,
particularly mental communication aimed at a group of telepaths rather
than at themselves; indeed, they might not be able to participate in
group mental conversations at all. (DG)
Powerful telepaths can "follow" the trail of particularly strong
thoughts, such as the uncontrolled mental scream of a mindquake. This
is subject to the range limitations for that P level, of course. Their
telepathic sense won't tell them exactly what turns to take in a maze
of corridors, of course, but they can tell the general direction that
it came from. (DG)
P12s may project the image of themselves into the mind of someone
else, over long distances, including through obstacles, and carry on
conversations that way. Less powerful telepaths can also do this, if
they combine their efforts. The ability to implant thoughts in others'
minds increases with P rating. Indeed, telepaths may force others to see
things which are not really there, or cause them to believe things
which they should otherwise logically believe are not true. (Ep. "A
Race Through Dark Places"; Ep. "A Tragedy of Telepaths")
A powerful telepath can project emotion, getting a target to feel fear,
sadness, or the like -- the feeling seems entirely natural to the
target, and even a hardened cynic might end up finding himself in
tears. However, suggestions are just that -- actual mind control is
extremely difficult, and even a P12 can't mind-control another
P12. (DG)
A P12 can "fugue" a mundane, though this requires physical contact to
initiate. A "fugue" causes the last thought in the mundane's head to
repeat itself over and over -- a sort of state of waking unconsciousness.
It only lasts a few seconds, and it leaves the telepath so drained that
the effective strength of his blocks is severely reduced.
A P12 is capable of locking the muscles of others, even other telepaths.
Only voluntary muscle control is affected -- this technique can't be
used to stop a heart, for example. Several people can be affected at
once, but only with total concentration and at the cost of a great
deal of effort. (DG)
If a telepath surface scans another telepath, they can guess at the
strength of his blocks, if he has any, and thus gain a rough estimate
of his power level. The person being scanned will usually feel
something, though they may not be able to tell the source. The
"feel" of the thought can be recognized, though, if it is familiar,
through previous contact. A powerful telepath, standing next to someone,
including a mundane, can sense the "shape" of someone's mind, even
through that person's blocks -- just a general impression of their
layout, sort of the equivalent of physical appearance. (DG)
Certain mundanes have the equivalent of weak blocks -- nothing
actually telepathic, but just a kind of order, a discipline.
This makes surface scans, and the picking up of stray thoughts
and emotions, in particular, more difficult. (DG)
A telepath may block others, including mundanes, from being scanned,
though it can take several mid-power telepahs working together to
block a single powerful telepath. There's a limit to what this can
block, though; for example, even a P12 might not be able to block
another P12 who is trying to sense whether or not a third party is
lying, though the specifics of thought/emotion would be blocked.
(DG; Ep. "Dust to Dust")
Telepaths working in conjunction may even be able to "silence" an
entire crowded room, cutting out the background "noise" of thoughts
that telepaths must constantly suppress hearing; however, a powerful
telepath may focus and punch through the blocks of a single target
within range, needing to overcome a little additional resistance but
without having to break the blanket of silence entirely. Of course,
this requires forcefully pushing through those blocks, and the
target can resist. (DG)
A telepath can make themselves "invisible" to a mental sweep of the
area (a "searching scan"). A P8 is able to cover himself; a P12
can cover several people. The amount of other mental "noise" needed
for cover varies with the distance. A crowded room suffices; similarly,
over the distances of miles, it doesn't matter if there are other people
around. Even if the searcher knows what they're looking for, they might
not be able to locate what they're looking for. This kind of block,
however, requires near-total concentration. (DG)
A few, rare, individuals are telekinetic. This is not directly related
to the P rating; all telepaths are tested for telekinetic abilities,
generally by being asked to move a small object, such as a penny. Stable
telekinetics are virtually non-existent; just about all of them eventually
go insane.
Legal Status of Telepaths
Psi Cops are responsible for regulating telepathic activity. All Psi
Corps telepaths are required to minimize the possibility of bare-skin
physical contact with mundanes, and thus are required to wear
gloves. Furthermore, they must always display the Psi Corps badge on
the lapel. Earth Alliance law says that normal telepaths cannot perform a
scan upon someone, unless they authorize it (or, in some circumstances,
the next of kin authorizes it), nor may they speak directly into the
minds of others unless the target authorizes them to do so. The rules
for Psi Cops, in the interests of efficiency, are somewhat more relaxed;
they can mindspeak without permission, and are less likely to be
reprimanded for unauthorized scans. (Ep. "Mind War")
Telepaths have a number of other restrictions on them. Telepathic evidence
is not admissible in a court of law; while telepathic evidence can be used
to obtain other evidence (to get a search warrant, for example), it is
not directly admissible, even as circumstantial evidence. The one exception
is a deathbed scan of a willing subject (or where the next of kin has given
permission); even then, other evidence must be presented to back up the
assertion. (RPG)
Telepaths who do not want to be part of Psi Corps can opt for the
sleepers, a drug which suppresses telepathic abilities, thus allowing
the telepath to live a mundane life. Typically given in doses
sufficient to last a week, the sleepers are administered via injection
by Psi Corps functionaries who visit the Sleeper on a regular
basis. In the long term, the drug often causes physical weariness and
mental depression; some Sleepers eventually become suicidal. Telepaths
who refuse the legal options -- join the Corps or take the sleepers --
can be jailed, or deported to outer-world colonies that are effectively
concentration camps. (DG; RPG)
The Psi Corps has an extremely active propaganda arm, and they take care
to inculcate their own members with strong loyalty to the Corps. "The
Corps is Mother. The Corps is Father." And the Psi Corps would like its
members to believe that they are a family.
For more information about everyone's favorite Psi Cop, Alfred
Bester, check out this page.
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