
Ars Magica, a fantasy role-playing game from Atlas Games
centers around the lives of powerful wizards in the psuedo-historical
setting of Mythic Europe, the world of the Middle Ages as it existed
in the superstitious beliefs of the time.
This page is the generic cross-linking page for the various games and
related projects that I am involved in.
Ars Magica Information
Information on the Medieval Period
Current Projects
Archives
Atlas Games: official home page
Ars Magica FAQ (Covenant cross-linking)
Project: Redcap (Covenant cross-linking)
FTP Site
German WWW Psuedo-Mirror of the FTP Site
Woodelf's Ars Magica Site Index
Index Tables
Background Notes
Useful Latin words
Lex Hermae (the Code of Hermes in Latin)
Hermetic Law general information (from Order of Hermes)
Some notes on combat tactics
Notes for New Players (character and covenant generation)
Rules
Changes between the 3rd and 4th edition of the rules
Changes between the 2nd and 3rd edition of the rules
New rules for Aging
Alternate rules for Passions
Errata for Houses of Hermes and Lion of the North
Rule-fixes for The Maleficium
On-line Reference Book for Medieval Studies
The Internet Medieval Sourcebook
The Labyrinth (Georgetown's Medieval Archive)
Medieval Information (books, music, heraldry, etc.)
Koninklidje Bibliotheek (book illuminations and more)
MythText (legends, myths, etc.)
Latin Resources on the WWW
Allen and Green's Latin Grammar
The Rest is Silence
-
My current Saga, using Ars Magica rules, but set in an original rule
created using the Aria roleplaying game. It places a
heavy emphasis upon characters derived from the archetypes given in
the Hedge Magic supplement, and derives its combat
rules from Harnmaster, for a darker, grittier feeling.
The setting draws elements from TSR's Birthright and
Ravenloft settings, as well as the Kult
roleplaying game.
Invocations
-
This unfortunately-now-dead Saga of mine places the players in the
roles of Quaesitors and their assistants, based at the ancient
covenant of Magvillus, in Sicily. The Saga begins in the year 1204,
just after Venice's conquest of Constantinople in the Fourth Crusade.
Penn Games
-
Three games have run under the aegis of
Penn Gamers, the roleplaying
games club of the University of Pennsylvania.
StoryGuide Mike Simpson: The Deadfire Saga (finished)
StoryGuide Lydia Leong: The Vespers Saga PBEM
StoryGuide Rob Barrett: The Thule Chronicle
I'm also archiving some personal
Deadfire-related material (now
out of date, since it's from Part I of the Saga) and
Thule-related material, as well as
my Order of Hermes character.
An Ars Magica MUSH
-
I'm running a MUSH (an Internet real-time multi-player roleplaying game)
based on the Ars Magica system, set in Venice during the early thirteenth
century. For more information, see the
Pax Magica home
page.
An index to the FTP archive
-
I am currently involved in creating a WWW interface to the FTP archive
for Ars Magica at ftp.csua.berkeley.edu. At present, I've made available a utility to
search
the Ars Magica mailing list archive (ars-magica@csua.berkeley.edu).
An index to Ars-Magica-L
-
ars-magica-l@oracle.wizards.com is the support mailing list run by
Wizards of the Coast. I'm providing a utility to
search
that archive, too.
Utility Programs
-
Being StoryGuide for a PBEM Saga presents some unusual problems, such as,
"How do we take care of dice-rolling?" I've written a WWW interface that
allows players to roll dice.
[Document Top] |
[Project: Redcap] |
[Penn Gamers] |
[Deadfire]
Roleplay |
|
Guestbook
Maintained by lwl@godlike.com
Created 04.23.95 |
Revised 08.18.04