Ars Magica Information

Ars Magica, a fantasy role-playing game from Atlas Games centers around the lives of powerful wizards in the psuedo-historical setting of Mythic Europe, the world of the Middle Ages as it existed in the superstitious beliefs of the time.

This page is the generic cross-linking page for the various games and related projects that I am involved in.

o Ars Magica Information
o Information on the Medieval Period
o Current Projects

Ars Magica Information

Archives
o Atlas Games: official home page
o Ars Magica FAQ (Covenant cross-linking)
o Project: Redcap (Covenant cross-linking)
o FTP Site
o German WWW Psuedo-Mirror of the FTP Site
o Woodelf's Ars Magica Site Index
o Index Tables
Background Notes
o Useful Latin words
o Lex Hermae (the Code of Hermes in Latin)
o Hermetic Law general information (from Order of Hermes)
o Some notes on combat tactics
o Notes for New Players (character and covenant generation)
Rules
o Changes between the 3rd and 4th edition of the rules
o Changes between the 2nd and 3rd edition of the rules
o New rules for Aging
o Alternate rules for Passions
o Errata for Houses of Hermes and Lion of the North
o Rule-fixes for The Maleficium

Information on the Medieval Period

o On-line Reference Book for Medieval Studies
o The Internet Medieval Sourcebook
o The Labyrinth (Georgetown's Medieval Archive)
o Medieval Information (books, music, heraldry, etc.)
o Koninklidje Bibliotheek (book illuminations and more)
o MythText (legends, myths, etc.)
o Latin Resources on the WWW
o Allen and Green's Latin Grammar

Current Projects

o The Rest is Silence
My current Saga, using Ars Magica rules, but set in an original rule created using the Aria roleplaying game. It places a heavy emphasis upon characters derived from the archetypes given in the Hedge Magic supplement, and derives its combat rules from Harnmaster, for a darker, grittier feeling. The setting draws elements from TSR's Birthright and Ravenloft settings, as well as the Kult roleplaying game.

o Invocations
This unfortunately-now-dead Saga of mine places the players in the roles of Quaesitors and their assistants, based at the ancient covenant of Magvillus, in Sicily. The Saga begins in the year 1204, just after Venice's conquest of Constantinople in the Fourth Crusade.

o Penn Games
Three games have run under the aegis of Penn Gamers, the roleplaying games club of the University of Pennsylvania.
o StoryGuide Mike Simpson: The Deadfire Saga (finished)
o StoryGuide Lydia Leong: The Vespers Saga PBEM
o StoryGuide Rob Barrett: The Thule Chronicle

I'm also archiving some personal Deadfire-related material (now out of date, since it's from Part I of the Saga) and Thule-related material, as well as my Order of Hermes character.

o An Ars Magica MUSH
I'm running a MUSH (an Internet real-time multi-player roleplaying game) based on the Ars Magica system, set in Venice during the early thirteenth century. For more information, see the Pax Magica home page.

o An index to the FTP archive
I am currently involved in creating a WWW interface to the FTP archive for Ars Magica at ftp.csua.berkeley.edu. At present, I've made available a utility to search the Ars Magica mailing list archive (ars-magica@csua.berkeley.edu).

o An index to Ars-Magica-L
ars-magica-l@oracle.wizards.com is the support mailing list run by Wizards of the Coast. I'm providing a utility to search that archive, too.

o Utility Programs
Being StoryGuide for a PBEM Saga presents some unusual problems, such as, "How do we take care of dice-rolling?" I've written a WWW interface that allows players to roll dice.


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Maintained by lwl@godlike.com
Created 04.23.95 | Revised 08.18.04