: THE MAGUS
No problems, and the way the current flow of Covenant ideas was going at the session, he shouldn't have any trouble finding solitude. I'll need to know his background, even if the other players don't (plots 'un twists an' twists 'un plots oh me oh my).
: THE COMPANIONS : : Andras the Clockmaker.
Hmmm. We have an Andres and an Andras. Could be left in for humerous relief, or one of you could give up the ghost and change. Not sure what kind of skills we would use for making little mechanical things. Remind me to check the rulebook.
: Tor. Once a knight, first-born son of a wealthy baron, he lost : his inheritance when barbarians razed his father's manor and its : surrounding lands.
West (Goths, Vandals, Prussians) or East (Huns, Mongols, Turks)? Point of origin?
: This by itself would have proved less of a disaster, : had he not fled the battle, rather than fighting and dying by his father's : side. He is not a man well-suited to fighting; though his natural talents : are considerable, and his skills long-practiced, the sight of blood makes : him nauseous and he is terrified of death. He also has a taste for luxury, : and a tendency towards laziness.
Why would the Magi take this lout in? What do the other Companions, Grogs, and Covenfolk think of him? What services does he provide?
: fervently religious, though cynics question the authenticity of his faith.
You and our resident ex-bishop (Pete's companion?) are going to have lotsa fun. ;)
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