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                      T h e   D e a d f i r e   S a g a
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                 STARTING DATE: December 1st 1994 (tentative)
                   SESSION SCHEDULE: weekly, to be announced
                     STANDARD RULES: _Ars Magica, 3rd ed._

                                   SETTING: 
                  Mythic Europe, somewhere on the Hungarian 
                     coast of the Adriatic Sea, 1325 AD.

                                  ATMOSPHERE: 
         Dark Fantasy.  From _AM_ p. 345, "This atmosphere involves 
	 horrific settings, and demonic and angelic forces in direct 
	 confrontation.  Conventions:  Enemies are extremely realistic.  
	 Grisly acts are common, and death often visits the unwary.  
	 There are some fates that are worse than death in this 
	 atmosphere.  Wizards are usually grim reflections of their 
	 environment and are dangerous to say the least.  Monsters are 
	 often legends in their own environment are are not to be 
	 taken lightly.  What is good and what is evil is a subject of 
	 much debate.  Europe is not a place for the meek."

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Interested players should e-mail me ASAP with a *FULL* schedule of times 
you will be available and unavailable each week for this month and next.  
I have the basic saga concepts and motifs outlined;  I expect to finish 
most of the campaign background and introductary materials finished this 
weekend.  _Ars Magica_ involves fairly detailed character generation, and 
covenant generation (the 'home base' for the Saga) takes a good bit of 
player consensus;  so once we get a working player list and I supply you 
with the background and introduction, I'd like to see a week's worth of 
e-mail discussion over your character and covenant ideas.  First session 
would be for the creation of the covenant's Mages;  second session for 
Companions and Grogs and fleshing out the covenant itself.  We can start 
play after that, maybe have 2-3 sessions before winter break.  That 
should be enough for me to get a feel for the direction in which you want 
the Saga to go, and I'll use break to generate two or three adventures 
worth of new material.

-/\/\. 


p.s. Those of you (Doug, Pete, Lydia) who played in my last campaign feel 
free to describe my style and plot-typology to those who haven't.  Those 
of you who've played _AM_ (or read the rules, anyway) in the past, feel 
free to outline the basics of the game. -mgs

p.p.s. Hope to have a WWW Home Page up in the next month or so.  Thinking 
about keeping campaign stuff (background, intro. materials, session 
summaries, character summaries, etc.) online there for perusal by all. -mgs

p.p.p.s. Please forward the hell out of this, to anyone you think would 
be intersted.  Thanks.  -mgs


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