My Reply to Brian's Ideas


: I'd prefer a spring covenant, myself, simply because I like the 
: idealistic hope thing, and it fits my character concepts.
: Names have been withheld as my knowledge of Greco-hungarian 
: nomenclature is limited at best.

Hmmm. The tenor at the session was leaning towards a Summer covenant. Perfectly possible to make it a young Summer covenant (blend the Spring and Summer templates they give in the rules), or to play characters who have only recently joined.

: Mage: Fairly young, for a mage (would that be mid-30s or so, in this 
: environment?)  

Good time for a quick rules note. Age can be anything you set it to be; you get skill points equal to 2 x age for Companions and 1 x age for Magi (but Magi get, well, Magic!). Once you go past age 35, though, you have to make yearly aging roles that can have a deleterious effect on your characters abilties. So your character can be a crotchety and cantankerous 55, but that's 20 aging rolls before you even get to play him. A character cannot die from aging rolls made during the character generation process, but does accumulate "Decrepitude" points instead, which make you, well, old and crotchety.

Off the top of my head, I would say that a 'young' Mage would be 18-25, a 'mature' Mage 25-35, a 'middle age' Mage 35-45, and an 'old' Mage 45+. Mind you, any older Magus is likely to treat any younger Magus as an 'impudent, youthfully arrogant whippersnapper' -- that's just the way they are. ;)

: Experienced enough not to be an apprentice, and 
: confident in what he's got, but realizing he has a lot to learn.  I 
: figure he was the son of a craftsman in some secluded town, and went 
: out "to seek his fortune" as it were when he discovered his gift.  As 
: such, he holds his social and magical betters in high esteem.  He's 
: young enough to still be idealistic, and he still things this whole 
: covenant thing is a great experience (hence the Spring Covenant).

Did he apprentice at this Covenant? Perhaps under one of the other Magi? or at a different one? if so, why did he leave? did something happen to his previous Covenant? his previous master? etc.

: Companion One: A former minor courtier/chancellor-type.

Excellent. Note that, below the Grogs who serve the Covenant directly, are the Covenfolk, basically peasant villagers who do the agriculture, the basic crafts, etc. Some Covenants have many, some have none, depending on location and needs. This Companion would be an excellent Reeve, the liaison between the Covenfolk and the Magi. With some Grogs (and some points in the Leadership skill), he could also be the Constable or Sheriff of the Covenant. He may also serve as a diplomatic liaison with the local lord or his men. See if you can find the post I sent out with the description of Squint, my chief NPC and resident move-the-plot-along-device. You would work closely with (and be well known to) him.

: Companion Two:  The least developed of my characters.  A man-at-arms 
: type, probably self-trained, probably a friend of my mage who left 
: with him.  A real follower-type; he's not very bright.  Very content 
: to let others lead him around.  Simple tasks are best for this guy, 
: but he's good at them.  A chance to let me relax as a player and go 
: with the flow.

Good in general, but the question arises, what distinguishes this Companion from a Grog or *custos* (a well-liked Grog), other than game mechanics? his age? his skill? his background? his loyalty? something unusual about him? etc.

-/\/\.


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